MTropolis MPL
(Redirected from Muppet Treasure Island MPL)
MPL
- Format Type : Archive
- Endian Order : Little Endian
- Signature : 01 00 A5 A5
Format Specifications
// MPL file format
// little endian
// header (56 bytes)
4 bytes - signature // always 01 00 A5 A5
4 bytes (uint32) - unknown // 55 AA 00 00 (43605)
2 bytes (uint16) - nulls
4 bytes (uint32) - "struct 1" offset // 14
struct 1
{
2 bytes (uint16) - ID // 1002
2 bytes (uint16) - nulls
4 bytes (uint32)- unknown
4 bytes (uint32)- unknown
2 bytes (uint16)- nulls
}
2 bytes (uint16) - nulls
4 bytes (uint32) - "struct 2" offset
struct 2
{
2 bytes (uint16) - ID // 1000
2 bytes (uint16) - nulls
4 bytes (uint32) - unknown
4 bytes (uint32) - unknown
2 bytes (uint16) - nulls
}
struct 3
{
4 bytes (uint32) - number of streams
2 bytes (uint16) - unknown // 1
2 bytes (uint16) - number of segments
}
// stream table (34 bytes per entry)
number of streams *
{
16 bytes (char) - stream name // e.g. "assetStream", "bootStream", "sceneStream" etc.
2 bytes (uint16) - unknown // 10241
4 bytes (uint32) - unknown // 1F 98 65 53
4 bytes (uint32) - unknown // 94836
2 bytes (uint16) - unknown // 4399
6 bytes - nulls
}
// struct 4 (segments table)
4 bytes (uint32) - unknown // 1
num_of_segments *
{
4 bytes (uint32) - segment ID // 0, 2, 3 etc.
2 bytes (uint16) - segment name length
x bytes (char) - segment name // "Startup segment", "MTI1" etc.
2 bytes (uint16) - length of segment path
x bytes (char) - segment path // "MTI1:DATA_MTI:", "MTI2:DATA_MTI:" etc.
}
// struct 5 (14 bytes)
4 bytes (uint32) - ID // 1001
8 bytes (uint64) - unknown // 00 00 4B 0C 00 01 26 00
2 bytes (uint16) - nulls
// struct 6 (24 bytes)
16 bytes (char) - name // "builtObjects"
4 bytes (uint32) - unknown // 31488
4 bytes (uint32) - unknown // 31488
// struct 7 (14 bytes)
4 bytes (uint32) - ID // 1004
4 bytes (uint32) - unknown
4 bytes (uint32) - unknown
2 bytes (uint16) - nulls
// struct 8 (10 bytes)
10 bytes - unknown
38 bytes - unknown
x bytes - string ("Macintosh 8bit")
// file list (big endian??)
4 bytes - ?
2 bytes - filename length
1 byte - /x00
4 bytes - ?
4 bytes - file size
2 bytes - ?
x bytes - filename
// data
number of file list entries *
{
x bytes - data
}
Games
List of games using this file format:
- Free Willy Activity Center (PC) (*.MPL)
- MindGym (PC) (*.MPL)
- Muppet Treasure Island (PC) (*.MPL)
- SPQR: The Empire's Darkest Hour (PC) (*.MPL)
- The Day The World Broke (PC) (*.MPL)
quickBMS Script
Not written yet.
Notes and Comments
- The games using MPL archives have been created using mTropolis Editor.
- In the games final builds mTropolis Player (MTPLAY32.EXE) is used to read data from MPL archive.
- In "Muppet Treasure Island" game there is only one MPL archive called MTI1.MPL. It holds most of the game's data.
- There is a high chance that MPL archive stores files readable only by Macintosh, because mTropolis Editor was never available on Windows.
Compatible Programs
- Muppet Treasure Island MPL Tool (unfinished)
- mTropolis Editor (not available for public)
- mTropolis Player
See Also
- mTropolis (wikipedia)
- mTropolis (computinghistory.org.uk)
- www.mfactory.com/mtropolis/ (webarchive backup)
- www.mfactory.com - games made with mTropolis (webarchive backup)
Gallery
-
mTropolis Player (mTPlayer - mTropis Windows Player) used in Muppet Treasure Island