Rising Kingdoms PAK
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Choose archive extension:
PAK
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
char {16} - Header ("HMMSYS PackFile" + (byte)10)
uint32 {4} - Unknown (26)
byte {12} - null
uint32 {4} - Number Of Files?
uint32 {4} - Directory Length [+40 archive header]
// for each file
- byte {1} - Filename Length
- byte {1} - Previous Filename Reuse Length
- char {X} - Filename Part (length = filenameLength - previousFilenameReuseLength)
- uint32 {4} - File Offset
- uint32 {4} - File Length
byte {X} - Padding (repeating 153,121,150,50) until first file offset
byte {X} - File Data
MultiEx BMS
Not written yet.
QuickBMS
Notes and Comments
- The filenames are stored so that directory names etc are reused, thus minimising repeats. To determine the filename, take the first "Previous Filename Reuse Length" chars of the filename of the previous file, and append the "Filename Part" to it. In other words, if a directory repeats, you would keep the first X bytes of the previous file and just append the actual name of the file.