Lagsters PAK: Difference between revisions

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* [[Game Extractor|Game Extractor]]<br>
* [[Game Extractor|Game Extractor]]<br>
[[Category:File Format]]

Revision as of 15:36, 10 January 2021

Choose archive extension:

PAK


Format Specifications

// ARCHIVE HEADER

char {5}     - Header (FEPAK)
uint32 {4}   - Directory Offset


// FILE DATA

// for each file
char {X}     - File Data


// DIRECTORY

// for each file
byte {64}    - File/Directory Name (null for the first directory)
uint32 {4}   - Directory/File Identifier (3=directory, 1=compressed file, 2=non compressed file)


if (directory){
uint32 {4}   - null
uint32 {4}   - null
uint32 {4}   - null
uint32 {4}   - Number Of Files/Directories In This Directory
}
else if (file){
uint32 {4}   - Decompressed File Length
uint32 {4}   - Compressed File Length
uint32 {4}   - File Offset
}

MultiEx BMS

Not written yet

Notes and Comments

Uses ZLib compression

Supported Programs