Lego Racers JAM: Difference between revisions
Jump to navigation
Jump to search
imported>Ikskoks |
imported>Ikskoks |
||
| Line 63: | Line 63: | ||
[[Category:Complete Complete|Lego Racers JAM]] | [[Category:Complete Complete|Lego Racers JAM]] | ||
[[Category:Platform PS1|Lego Racers JAM]] | [[Category:Platform PS1|Lego Racers JAM]] | ||
[[Category:Platform PC|Lego Racers JAM]] | |||
[[Category:CE None|Lego Racers JAM]] | [[Category:CE None|Lego Racers JAM]] | ||
[[Category:Format_Archive | Type: Archive]] | [[Category:Format_Archive | Type: Archive]] | ||
[[Category:Extension_jam | Extension: jam]] | [[Category:Extension_jam | Extension: jam]] | ||
[[Category:File Format]] | [[Category:File Format]] | ||
Revision as of 22:24, 18 September 2021
Choose archive extension:
JAM
- Format Type : Archive
- Endian Order : Little Endian
- Signature : LJAM
Format Specifications
char {4} - Signature (LJAM)
// Directories
uint32 {4} - Number Of Files (0 means that there are no files, only nested directoies)
if (numFiles > 0) {
- // for each file
- char {12} - Filename (null)
- uint32 {4} - Offset
- uint32 {4} - Size
- }
- char {12} - Filename (null)
else if (numFiles == 0){
- uint32 {4} - Number Of SubDirectories
- // for each subdirectory
- char {12} - Subdirectory name
- uint32 {4} - Offset to subdirectory
- // go to subdirOffset and start again from "// Directories"
- }
- char {12} - Subdirectory name
byte {X} - File Data
MultiEx BMS Script
Not written yet.
QuickBMS Script
Compatible Programs
See Also