7th Level BIN 7L2: Difference between revisions
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imported>Dinoguy1000 (substitute GRAFTemplate1, other cleanup) |
imported>Ikskoks No edit summary |
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{{ | {{GRAFPageHeader}} | ||
== BIN (Type 2) == | |||
{{GRAFPageMisc}} | |||
=== Format Specifications === | |||
{{GRAFPageFormat|1=<nowiki/> | |||
: char {2} - Header {{Constant|(7L)}} | : char {2} - Header {{Constant|(7L)}} | ||
: uint16 {2} - Version {{Constant|(1)}} | : uint16 {2} - Version {{Constant|(1)}} | ||
: byte {1} - Description Length | : byte {1} - Description Length | ||
: byte {79} - Description {{Constant|(null) | : byte {79} - Description {{Constant|(null)}} | ||
: uint16 {2} - Number Of Files | : uint16 {2} - Number Of Files | ||
: uint16 {2} - {{Unknown}} | : uint16 {2} - {{Unknown}} | ||
| Line 27: | Line 29: | ||
: {{BlockDescription| // for (each file?) }} | : {{BlockDescription| // for (each file?) }} | ||
:: char {X} - Filename | :: char {X} - Filename | ||
:: byte {1} - null Filename Terminator | :: byte {1} - null Filename Terminator | ||
}} | |||
=== Notes and Comments === | |||
Someone needs to look at the specification layout for this, it's rather unusual... | |||
=== MultiEx BMS Script === | |||
Not written yet | |||
=== Supported by Programs === | |||
* [[Game Extractor|Game Extractor]] | |||
=== Documentation === | |||
None | |||
=== Games === | |||
* [[Arcade America]] [[BIN|*.bin]] | |||
* [[Battle Beast]] [[BIN|*.bin]] | * [[Battle Beast]] [[BIN|*.bin]] | ||
* [[G-Nome]] [[BIN|*.bin]] | * [[G-Nome]] [[BIN|*.bin]] | ||
| Line 43: | Line 56: | ||
* [[The Universe According To Virgil]] [[BIN|*.bin]] | * [[The Universe According To Virgil]] [[BIN|*.bin]] | ||
* [[Tuneland]] [[BIN|*.bin]] | * [[Tuneland]] [[BIN|*.bin]] | ||
}} | |||
{{GRAFPageFooter}} | |||
[[Category:PC formats]] | [[Category:PC formats]] | ||
[[Category:File Format]] | |||
Latest revision as of 01:33, 3 January 2021
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BIN (Type 2)
- Format type: Archive
- Endianness: Little-endian
Format Specifications
- char {2} - Header (7L)
- uint16 {2} - Version (1)
- byte {1} - Description Length
- byte {79} - Description (null)
- uint16 {2} - Number Of Files
- uint16 {2} - Unknown
- uint32 {4} - Unknown
- uint32 {4} - Unknown
- uint32 {4} - Unknown
- uint16 {2} - Filename Directory Length
- uint32 {4} - Unknown
- uint32 {4} - Unknown
- uint64 {8} - null
// Directory
- // for each file
- uint16 {2} - File Type ID? (1-11)
- uint32 {4} - Offset
- uint32 {4} - Length
// go to the filename directory
- // for (each file?)
- char {X} - Filename
- byte {1} - null Filename Terminator
Notes and Comments
Someone needs to look at the specification layout for this, it's rather unusual...
MultiEx BMS Script
Not written yet
Supported by Programs
Documentation
None
Games
- Arcade America *.bin
- Battle Beast *.bin
- G-Nome *.bin
- Krondor *.bin
- Monty Python and the Quest For The Holy Grail *.bin
- Monty Pythons Complete Waste Of Time *.bin
- Monty Pythons Meaning Of Life *.bin
- Take Your Best Shot *.bin
- The Great Word Adventure *.bin
- The Universe According To Virgil *.bin
- Tuneland *.bin