7th Level BIN 7LU: Difference between revisions

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imported>Dinoguy1000
(substitute GRAFTemplate1, other cleanup)
imported>Ikskoks
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{{subst:GRAFTemplate1|
{{GRAFPageHeader}}
file_extension=BIN + 000 (7LU Version)|
 
format_specifications=: uint32 {4}   - Header {{Constant|("7LÜ" 0x01)}}
== BIN + 000 (7LU Version) ==
{{GRAFPageMisc}}
 
=== Format Specifications ===
{{GRAFPageFormat|1=<nowiki/>
: uint32 {4}&nbsp;&nbsp; - Header {{Constant|("7L&#220;" 0x01)}}
: uint16 {2}&nbsp;&nbsp; - {{Unknown}}
: uint16 {2}&nbsp;&nbsp; - {{Unknown}}
: uint32 {4}&nbsp;&nbsp; - Version {{Constant|(2)}}
: uint32 {4}&nbsp;&nbsp; - Version {{Constant|(2)}}
Line 17: Line 22:
: uint32 {4}&nbsp;&nbsp; - {{Unknown}} {{Constant|(274)}}
: uint32 {4}&nbsp;&nbsp; - {{Unknown}} {{Constant|(274)}}
: byte {32}&nbsp;&nbsp;&nbsp; - null
: byte {32}&nbsp;&nbsp;&nbsp; - null
: uint16 {2}&nbsp;&nbsp; - {{Unknown}} {{Constant|(1)
: uint16 {2}&nbsp;&nbsp; - {{Unknown}} {{Constant|(1)}}
: uint32 {4}&nbsp;&nbsp; - {{Unknown}}
: uint32 {4}&nbsp;&nbsp; - {{Unknown}}
: uint16 {2}&nbsp;&nbsp; - null
: uint16 {2}&nbsp;&nbsp; - null
Line 61: Line 66:
: char {X}&nbsp;&nbsp;&nbsp;&nbsp; - Source Filename {{InlineComment|(including path and drive letter)}}
: char {X}&nbsp;&nbsp;&nbsp;&nbsp; - Source Filename {{InlineComment|(including path and drive letter)}}
: byte {1}&nbsp;&nbsp;&nbsp;&nbsp; - null Filename Terminator
: byte {1}&nbsp;&nbsp;&nbsp;&nbsp; - null Filename Terminator
: char {X}&nbsp;&nbsp;&nbsp;&nbsp; - null padding {{InlineComment|(up to "Source Filename Length")}}|
: char {X}&nbsp;&nbsp;&nbsp;&nbsp; - null padding {{InlineComment|(up to "Source Filename Length")}}
notes=The *.bin file contains the directory, the *.000 file contains the file data.|
}}
bms_script=Not written yet|
 
programs=* [[Game Extractor|Game Extractor]]|
=== Notes and Comments ===
documentation=None|
The *.bin file contains the directory, the *.000 file contains the file data.
games=* [[Arcade America]] [[BIN|*.bin]]
 
=== MultiEx BMS Script ===
Not written yet
 
=== Supported by Programs ===
* [[Game Extractor|Game Extractor]]
 
=== Documentation ===
None
 
=== Games ===
* [[Arcade America]] [[BIN|*.bin]]
* [[Battle Beast]] [[BIN|*.bin]]
* [[Battle Beast]] [[BIN|*.bin]]
* [[G-Nome]] [[BIN|*.bin]]
* [[G-Nome]] [[BIN|*.bin]]
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* [[The Universe According To Virgil]] [[BIN|*.bin]]
* [[The Universe According To Virgil]] [[BIN|*.bin]]
* [[Tuneland]] [[BIN|*.bin]]
* [[Tuneland]] [[BIN|*.bin]]
}}
 
{{GRAFPageFooter}}


[[Category:PC formats]]
[[Category:PC formats]]
[[Category:File Format]]

Latest revision as of 01:33, 3 January 2021

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BIN + 000 (7LU Version)

Format Specifications

uint32 {4}   - Header ("7LÜ" 0x01)
uint16 {2}   - Unknown
uint32 {4}   - Version (2)
byte {76}    - Description (null)
uint32 {4}   - Unknown (258)
uint16 {2}   - null
uint32 {4}   - Unknown
byte {188}   - null
uint32 {4}   - Unknown (1)
uint32 {4}   - Unknown (236)
uint32 {4}   - null
uint32 {4}   - Unknown (150)
uint32 {4}   - Unknown (42)
uint32 {4}   - Unknown (268)
uint32 {4}   - Unknown (274)
byte {32}    - null
uint16 {2}   - Unknown (1)
uint32 {4}   - Unknown
uint16 {2}   - null
uint32 {4}   - null
uint32 {4}   - Directory Offset
uint32 {4}   - Directory Length
byte {16}    - null
uint32 {4}   - Counter Offset
uint32 {4}   - Counter Length
uint32 {4}   - Filename Directory Offset
uint32 {4}   - Filename Directory Length
uint32 {4}   - File Data Offset (ie. offset to the start of the first file)
uint32 {4}   - File Data Length
uint32 {4}   - Image Offset
uint32 {4}   - Image Length
byte {24}    - null
uint32 {4}   - Filename Directory 2 Offset
uint32 {4}   - Filename Directory 2 Length
uint32 {4}   - Filename Directory 3 Offset
uint32 {4}   - Filename Directory 3 Length
uint32 {4}   - File ID Directory Offset
uint32 {4}   - File ID Directory Length
uint64 {8}   - null
uint32 {4}   - Source Filename Offset
uint32 {4}   - Source Filename Length

// Directory

// for each file
uint16 {2}   - File Type ID? (1-21)
uint32 {4}   - Offset
uint32 {4}   - Length

// go to each of the filename directories

// for (each file?)
char {X}     - Filename
byte {1}     - null Filename Terminator

// go to padding directory offset

// for (each file?)
uint32 {4}   - File ID?

// go to source filename offset

char {X}     - Source Filename (including path and drive letter)
byte {1}     - null Filename Terminator
char {X}     - null padding (up to "Source Filename Length")

Notes and Comments

The *.bin file contains the directory, the *.000 file contains the file data.

MultiEx BMS Script

Not written yet

Supported by Programs

Documentation

None

Games

Navigation

Jump to a listing by...
All Formats - Common Formats - Standard Formats - Malformed Pages
Platforms
Microsoft:
Xbox
Xbox 360
Nintendo:
GameCube
DS
Desktop:
PC
Sega:
Dreamcast
Sony:
PlayStation
PlayStation 2
PlayStation 3
PlayStation Portable
Type
Animation - Archive - Audio - Image - Mesh - Miscellaneous - Model - Video
Endianness
Little-endian - Big-endian
BMS Scripts
Pages Without a BMS Script

All Pages with Scripts:
Recently Added Scripts

Program Support
No Known Support

MultiEx Commander - Game Extractor

Format Specification Completion
Work in Progress - Almost Done - Completed
Compression and Encryption
No Compression or Encryption Used - Unknown Compression or Encryption Used

One or Both Used:
Compression Used - Both Compression and Encryption Used