7th Level BIN 7LU: Difference between revisions

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== BIN + 000 (7LU VERSION) ==
{{GRAFPageHeader}}


* ''' Format Type ''':    Archive <br>
== BIN + 000 (7LU Version) ==
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br>
{{GRAFPageMisc}}


=== Format Specifications ===
{{GRAFPageFormat|1=<nowiki/>
: uint32 {4}&nbsp;&nbsp; - Header {{Constant|("7L&#220;" 0x01)}}
: uint16 {2}&nbsp;&nbsp; - {{Unknown}}
: uint32 {4}&nbsp;&nbsp; - Version {{Constant|(2)}}
: byte {76}&nbsp;&nbsp;&nbsp; - Description {{Constant|(null)}}
: uint32 {4}&nbsp;&nbsp; - {{Unknown}} {{Constant|(258)}}
: uint16 {2}&nbsp;&nbsp; - null
: uint32 {4}&nbsp;&nbsp; - {{Unknown}}
: byte {188}&nbsp;&nbsp; - null
: uint32 {4}&nbsp;&nbsp; - {{Unknown}} {{Constant|(1)}}
: uint32 {4}&nbsp;&nbsp; - {{Unknown}} {{Constant|(236)}}
: uint32 {4}&nbsp;&nbsp; - null
: uint32 {4}&nbsp;&nbsp; - {{Unknown}} {{Constant|(150)}}
: uint32 {4}&nbsp;&nbsp; - {{Unknown}} {{Constant|(42)}}
: uint32 {4}&nbsp;&nbsp; - {{Unknown}} {{Constant|(268)}}
: uint32 {4}&nbsp;&nbsp; - {{Unknown}} {{Constant|(274)}}
: byte {32}&nbsp;&nbsp;&nbsp; - null
: uint16 {2}&nbsp;&nbsp; - {{Unknown}} {{Constant|(1)}}
: uint32 {4}&nbsp;&nbsp; - {{Unknown}}
: uint16 {2}&nbsp;&nbsp; - null
: uint32 {4}&nbsp;&nbsp; - null
: uint32 {4}&nbsp;&nbsp; - Directory Offset
: uint32 {4}&nbsp;&nbsp; - Directory Length
: byte {16}&nbsp;&nbsp;&nbsp; - null
: uint32 {4}&nbsp;&nbsp; - Counter Offset
: uint32 {4}&nbsp;&nbsp; - Counter Length
: uint32 {4}&nbsp;&nbsp; - Filename Directory Offset
: uint32 {4}&nbsp;&nbsp; - Filename Directory Length
: uint32 {4}&nbsp;&nbsp; - File Data Offset {{InlineComment|(ie. offset to the start of the first file)}}
: uint32 {4}&nbsp;&nbsp; - File Data Length
: uint32 {4}&nbsp;&nbsp; - Image Offset
: uint32 {4}&nbsp;&nbsp; - Image Length
: byte {24}&nbsp;&nbsp;&nbsp; - null
: uint32 {4}&nbsp;&nbsp; - Filename Directory 2 Offset
: uint32 {4}&nbsp;&nbsp; - Filename Directory 2 Length
: uint32 {4}&nbsp;&nbsp; - Filename Directory 3 Offset
: uint32 {4}&nbsp;&nbsp; - Filename Directory 3 Length
: uint32 {4}&nbsp;&nbsp; - File ID Directory Offset
: uint32 {4}&nbsp;&nbsp; - File ID Directory Length
: uint64 {8}&nbsp;&nbsp; - null
: uint32 {4}&nbsp;&nbsp; - Source Filename Offset
: uint32 {4}&nbsp;&nbsp; - Source Filename Length


=== Format Specifications ===
{{BlockDescription| // Directory }}
: {{BlockDescription| // for each file }}
:: uint16 {2}&nbsp;&nbsp; - {{Unknown|File Type ID?}} {{Constant|(1-21)}}
:: uint32 {4}&nbsp;&nbsp; - Offset
:: uint32 {4}&nbsp;&nbsp; - Length


<tt><b>
{{BlockDescription| // go to each of the filename directories }}
uint32 {4}&nbsp;&nbsp; - Header <font color="purple">(7L + <font color="purple">(byte)</font>220 + <font color="purple">(byte)</font>1)</font> // <font color="purple">(byte)</font> 220 is a U with double dots above it <br>
: {{BlockDescription| // for (each file?) }}
uint16 {2}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
:: char {X}&nbsp;&nbsp;&nbsp;&nbsp; - Filename
uint32 {4}&nbsp;&nbsp; - Version <font color="purple">(2)</font> <br>
:: byte {1}&nbsp;&nbsp;&nbsp;&nbsp; - null Filename Terminator
byte {76}&nbsp;&nbsp;&nbsp; - Description <font color="purple">(null)</font> <br>
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(258)</font> '' </font> <br>
uint16 {2}&nbsp;&nbsp; - null <br>
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
byte {188}&nbsp;&nbsp; - null <br>
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(1)</font> '' </font> <br>
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(236)</font> '' </font> <br>
uint32 {4}&nbsp;&nbsp; - null <br>
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(150)</font> '' </font> <br>
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(42)</font> '' </font> <br>
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(268)</font> '' </font> <br>
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(274)</font> '' </font> <br>
byte {32}&nbsp;&nbsp;&nbsp; - null <br>
uint16 {2}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(1)</font> '' </font> <br>
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
uint16 {2}&nbsp;&nbsp; - null <br>
uint32 {4}&nbsp;&nbsp; - null <br>
uint32 {4}&nbsp;&nbsp; - Directory Offset <br>
uint32 {4}&nbsp;&nbsp; - Directory Length <br>
byte {16}&nbsp;&nbsp;&nbsp; - null <br>
uint32 {4}&nbsp;&nbsp; - Counter Offset <br>
uint32 {4}&nbsp;&nbsp; - Counter Length <br>
uint32 {4}&nbsp;&nbsp; - Filename Directory Offset <br>
uint32 {4}&nbsp;&nbsp; - Filename Directory Length <br>
uint32 {4}&nbsp;&nbsp; - File Data Offset <font color="purple">(ie. offset to the start of the first file)</font> <br>
uint32 {4}&nbsp;&nbsp; - File Data Length <br>
uint32 {4}&nbsp;&nbsp; - Image Offset <br>
uint32 {4}&nbsp;&nbsp; - Image Length <br>
byte {24}&nbsp;&nbsp;&nbsp; - null <br>
uint32 {4}&nbsp;&nbsp; - Filename Directory 2 Offset <br>
uint32 {4}&nbsp;&nbsp; - Filename Directory 2 Length <br>
uint32 {4}&nbsp;&nbsp; - Filename Directory 3 Offset <br>
uint32 {4}&nbsp;&nbsp; - Filename Directory 3 Length <br>
uint32 {4}&nbsp;&nbsp; - File ID Directory Offset <br>
uint32 {4}&nbsp;&nbsp; - File ID Directory Length <br>
uint64 {8}&nbsp;&nbsp; - null <br>
uint32 {4}&nbsp;&nbsp; - Source Filename Offset <br>
uint32 {4}&nbsp;&nbsp; - Source Filename Length <br>
<br>
<font color="blue"> ''' // Directory ''' </font> <br>
: <font color="blue"> ''' // for each file ''' </font> <br>
:: <font color="blue"> ''' // 2 - File Type ID? (1-21) ''' </font> <br>
:: <font color="blue"> ''' // 4 - Offset ''' </font> <br>
:: <font color="blue"> ''' // 4 - Length ''' </font> <br>
<br>
<font color="blue"> ''' // go to each of the filename directorie ''' </font> <br>
: <font color="blue"> ''' // for (each file?) ''' </font> <br>
:: char {X}&nbsp;&nbsp;&nbsp;&nbsp; - Filename <br>
:: byte {1}&nbsp;&nbsp;&nbsp;&nbsp; - null Filename Terminator <br>
<br>
<font color="blue"> ''' // go to padding directory offset ''' </font> <br>
: <font color="blue"> ''' // for (each file?) ''' </font> <br>
:: uint32 {4}&nbsp;&nbsp; - <font color="red"> '' File ID? '' </font> <br>
<br>
<font color="blue"> ''' // go to source filename offset ''' </font> <br>
: char {X}&nbsp;&nbsp;&nbsp;&nbsp; - Source Filename <font color="purple">(including path and drive letter)</font> <br>
: byte {1}&nbsp;&nbsp;&nbsp;&nbsp; - null Filename Terminator <br>
: char {X}&nbsp;&nbsp;&nbsp;&nbsp; - null padding <font color="purple">(up to "Source Filename Length")</font> <br>
<br>
</b></tt>


=== MultiEx BMS Script ===
{{BlockDescription| // go to padding directory offset }}
: {{BlockDescription| // for (each file?) }}
:: uint32 {4}&nbsp;&nbsp; - {{Unknown|File ID?}}


Not written yet<br><br>
{{BlockDescription| // go to source filename offset}}
: char {X}&nbsp;&nbsp;&nbsp;&nbsp; - Source Filename {{InlineComment|(including path and drive letter)}}
: byte {1}&nbsp;&nbsp;&nbsp;&nbsp; - null Filename Terminator
: char {X}&nbsp;&nbsp;&nbsp;&nbsp; - null padding {{InlineComment|(up to "Source Filename Length")}}
}}


=== Notes and Comments ===  
=== Notes and Comments ===
The *.bin file contains the directory, the *.000 file contains the file data.


The *.bin file contains the directory, the *.000 file contains the file data<br><br>
=== MultiEx BMS Script ===
Not written yet


=== Compatible Programs ===  
=== Supported by Programs ===
* [[Game Extractor|Game Extractor]]


* [[Game Extractor|Game Extractor]]<br><br>
=== Documentation ===
None


=== Other Games ===  
=== Games ===
* [[Arcade America]] [[BIN|*.bin]]
* [[Battle Beast]] [[BIN|*.bin]]
* [[G-Nome]] [[BIN|*.bin]]
* [[Krondor]] [[BIN|*.bin]]
* [[Monty Python and the Quest For The Holy Grail]] [[BIN|*.bin]]
* [[Monty Pythons Complete Waste Of Time]] [[BIN|*.bin]]
* [[Monty Pythons Meaning Of Life]] [[BIN|*.bin]]
* [[Take Your Best Shot]] [[BIN|*.bin]]
* [[The Great Word Adventure]] [[BIN|*.bin]]
* [[The Universe According To Virgil]] [[BIN|*.bin]]
* [[Tuneland]] [[BIN|*.bin]]


These games also use this file format<br>
{{GRAFPageFooter}}
* Arcade America *.bin
 
* Battle Beast *.bin
[[Category:PC formats]]
* G-Nome *.bin
[[Category:File Format]]
* Krondor *.bin
* Monty Python and the Quest For The Holy Grail *.bin
* Monty Pythons Complete Waste Of Time *.bin
* Monty Pythons Meaning Of Life *.bin
* Take Your Best Shot *.bin
* The Great Word Adventure *.bin
* The Universe According To Virgil *.bin
* Tuneland *.bin

Latest revision as of 01:33, 3 January 2021

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BIN + 000 (7LU Version)

Format Specifications

uint32 {4}   - Header ("7LÜ" 0x01)
uint16 {2}   - Unknown
uint32 {4}   - Version (2)
byte {76}    - Description (null)
uint32 {4}   - Unknown (258)
uint16 {2}   - null
uint32 {4}   - Unknown
byte {188}   - null
uint32 {4}   - Unknown (1)
uint32 {4}   - Unknown (236)
uint32 {4}   - null
uint32 {4}   - Unknown (150)
uint32 {4}   - Unknown (42)
uint32 {4}   - Unknown (268)
uint32 {4}   - Unknown (274)
byte {32}    - null
uint16 {2}   - Unknown (1)
uint32 {4}   - Unknown
uint16 {2}   - null
uint32 {4}   - null
uint32 {4}   - Directory Offset
uint32 {4}   - Directory Length
byte {16}    - null
uint32 {4}   - Counter Offset
uint32 {4}   - Counter Length
uint32 {4}   - Filename Directory Offset
uint32 {4}   - Filename Directory Length
uint32 {4}   - File Data Offset (ie. offset to the start of the first file)
uint32 {4}   - File Data Length
uint32 {4}   - Image Offset
uint32 {4}   - Image Length
byte {24}    - null
uint32 {4}   - Filename Directory 2 Offset
uint32 {4}   - Filename Directory 2 Length
uint32 {4}   - Filename Directory 3 Offset
uint32 {4}   - Filename Directory 3 Length
uint32 {4}   - File ID Directory Offset
uint32 {4}   - File ID Directory Length
uint64 {8}   - null
uint32 {4}   - Source Filename Offset
uint32 {4}   - Source Filename Length

// Directory

// for each file
uint16 {2}   - File Type ID? (1-21)
uint32 {4}   - Offset
uint32 {4}   - Length

// go to each of the filename directories

// for (each file?)
char {X}     - Filename
byte {1}     - null Filename Terminator

// go to padding directory offset

// for (each file?)
uint32 {4}   - File ID?

// go to source filename offset

char {X}     - Source Filename (including path and drive letter)
byte {1}     - null Filename Terminator
char {X}     - null padding (up to "Source Filename Length")

Notes and Comments

The *.bin file contains the directory, the *.000 file contains the file data.

MultiEx BMS Script

Not written yet

Supported by Programs

Documentation

None

Games

Navigation

Jump to a listing by...
All Formats - Common Formats - Standard Formats - Malformed Pages
Platforms
Microsoft:
Xbox
Xbox 360
Nintendo:
GameCube
DS
Desktop:
PC
Sega:
Dreamcast
Sony:
PlayStation
PlayStation 2
PlayStation 3
PlayStation Portable
Type
Animation - Archive - Audio - Image - Mesh - Miscellaneous - Model - Video
Endianness
Little-endian - Big-endian
BMS Scripts
Pages Without a BMS Script

All Pages with Scripts:
Recently Added Scripts

Program Support
No Known Support

MultiEx Commander - Game Extractor

Format Specification Completion
Work in Progress - Almost Done - Completed
Compression and Encryption
No Compression or Encryption Used - Unknown Compression or Encryption Used

One or Both Used:
Compression Used - Both Compression and Encryption Used