AWE Productions OMT: Difference between revisions
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imported>Ikskoks (Created page with "{{GRAFPageHeader}} == OMT == * ''' Format Type ''': Archive <br> * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> * ''' Signature '''...") |
imported>Ikskoks (→Games) |
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* ''' Format Type ''': Archive <br> | * ''' Format Type ''': Archive <br> | ||
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': | * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Big Endian <br> | ||
* ''' Signature ''': 0MF2 / 0HDR / 0HID <br> | * ''' Signature ''': 0MF2 / 0MFS / 0HDR / 0HID / mCTy <br> | ||
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<pre> | <pre> | ||
// data | // data | ||
4 bytes (char) - chunk signature // "0MF2" | 4 bytes (char) - chunk signature // "0MFS" or "0MF2" | ||
4 bytes (uint32) - index offset | 4 bytes (uint32) - index offset | ||
| Line 21: | Line 21: | ||
// | // index | ||
4 bytes (uint32) - unknown // 3 | |||
4 bytes (char) - type? // "Wave" | |||
4 bytes (uint32) - number of files | |||
number_of_files * | |||
{ | |||
4 bytes (uint32) - file ID // 0, 1, 2... | |||
4 bytes (uint32) - file data offset | |||
4 bytes (uint32) - file data size | |||
1 byte (uint8) - filename length | |||
x bytes (char) - filename // e.g. "officeloop" | |||
} | |||
// unknown | |||
4 bytes (char) - signature // "mCTy" | |||
4 bytes (uint32) - unknown // 1 | |||
4 bytes (uint32) - unknown | |||
4 bytes (uint32) - some offset | |||
4 bytes (uint32) - unknown // 63 | |||
1 byte (uint8) - null | |||
// footer | |||
4 bytes (char) - chunk signature // "0HDR" | |||
4 bytes (uint32) - archive version? // 1 | |||
// 0HID subchunk | |||
{ | |||
4 bytes (char) - chunk signature // "0HID" | |||
4 bytes (uint32) - index offset | |||
4 bytes (uint32) - index+footer size | |||
4 bytes (uint32) - nulls | |||
x bytes - unknown | |||
} | |||
</pre> | </pre> | ||
</div> | </div> | ||
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=== Notes and Comments === | === Notes and Comments === | ||
* This file format occurs in some games made by '''AWE Productions'''. | |||
* Whole logic for handling OMT archives seems to be stored in '''OMT.dll''' file in the main game directory. | |||
=== Games === | === Games === | ||
List of games using this file format: | List of games using this file format: | ||
* Barbie Riding Club (PC) (*.OMT) | |||
* Scooby-Doo 2: Monsters Unleashed (PC) (*.OMT) | * Scooby-Doo 2: Monsters Unleashed (PC) (*.OMT) | ||
* SpongeBob SquarePants: Employee of the Month (PC) (*.OMT) | * SpongeBob SquarePants: Employee of the Month (PC) (*.OMT) | ||
=== QuickBMS | === QuickBMS Scripts === | ||
* [http://aluigi.altervista.org/bms/barbie_omt.bms barbie_omt.bms] | |||
* [http://aluigi.altervista.org/bms/spongebob_omf2.bms spongebob_omf2.bms] | * [http://aluigi.altervista.org/bms/spongebob_omf2.bms spongebob_omf2.bms] | ||
Latest revision as of 15:59, 5 June 2022
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OMT
- Format Type : Archive
- Endian Order : Big Endian
- Signature : 0MF2 / 0MFS / 0HDR / 0HID / mCTy
Format Specifications
// data
4 bytes (char) - chunk signature // "0MFS" or "0MF2"
4 bytes (uint32) - index offset
num_of_Files *
{
x bytes - file data
}
// index
4 bytes (uint32) - unknown // 3
4 bytes (char) - type? // "Wave"
4 bytes (uint32) - number of files
number_of_files *
{
4 bytes (uint32) - file ID // 0, 1, 2...
4 bytes (uint32) - file data offset
4 bytes (uint32) - file data size
1 byte (uint8) - filename length
x bytes (char) - filename // e.g. "officeloop"
}
// unknown
4 bytes (char) - signature // "mCTy"
4 bytes (uint32) - unknown // 1
4 bytes (uint32) - unknown
4 bytes (uint32) - some offset
4 bytes (uint32) - unknown // 63
1 byte (uint8) - null
// footer
4 bytes (char) - chunk signature // "0HDR"
4 bytes (uint32) - archive version? // 1
// 0HID subchunk
{
4 bytes (char) - chunk signature // "0HID"
4 bytes (uint32) - index offset
4 bytes (uint32) - index+footer size
4 bytes (uint32) - nulls
x bytes - unknown
}
Notes and Comments
- This file format occurs in some games made by AWE Productions.
- Whole logic for handling OMT archives seems to be stored in OMT.dll file in the main game directory.
Games
List of games using this file format:
- Barbie Riding Club (PC) (*.OMT)
- Scooby-Doo 2: Monsters Unleashed (PC) (*.OMT)
- SpongeBob SquarePants: Employee of the Month (PC) (*.OMT)
QuickBMS Scripts
Compatible Programs
None.