AWE Productions OMT: Difference between revisions
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* ''' Format Type ''': Archive <br> | * ''' Format Type ''': Archive <br> | ||
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Big Endian <br> | * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Big Endian <br> | ||
* ''' Signature ''': 0MF2 / 0HDR / 0HID <br> | * ''' Signature ''': 0MF2 / 0MFS / 0HDR / 0HID / mCTy <br> | ||
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<pre> | <pre> | ||
// data | // data | ||
4 bytes (char) - chunk signature // "0MF2" | 4 bytes (char) - chunk signature // "0MFS" or "0MF2" | ||
4 bytes (uint32) - index offset | 4 bytes (uint32) - index offset | ||
| Line 63: | Line 63: | ||
* This file format occurs in some games made by '''AWE Productions'''. | * This file format occurs in some games made by '''AWE Productions'''. | ||
* Whole logic for handling OMT archives seems to be stored in '''OMT.dll''' file in the main game directory. | |||
=== Games === | === Games === | ||
List of games using this file format: | List of games using this file format: | ||
* Barbie Riding Club (PC) (*.OMT) | |||
* Scooby-Doo 2: Monsters Unleashed (PC) (*.OMT) | * Scooby-Doo 2: Monsters Unleashed (PC) (*.OMT) | ||
* SpongeBob SquarePants: Employee of the Month (PC) (*.OMT) | * SpongeBob SquarePants: Employee of the Month (PC) (*.OMT) | ||
=== QuickBMS | === QuickBMS Scripts === | ||
* [http://aluigi.altervista.org/bms/barbie_omt.bms barbie_omt.bms] | |||
* [http://aluigi.altervista.org/bms/spongebob_omf2.bms spongebob_omf2.bms] | * [http://aluigi.altervista.org/bms/spongebob_omf2.bms spongebob_omf2.bms] | ||
Latest revision as of 15:59, 5 June 2022
Back to index | Edit this page
OMT
- Format Type : Archive
- Endian Order : Big Endian
- Signature : 0MF2 / 0MFS / 0HDR / 0HID / mCTy
Format Specifications
// data
4 bytes (char) - chunk signature // "0MFS" or "0MF2"
4 bytes (uint32) - index offset
num_of_Files *
{
x bytes - file data
}
// index
4 bytes (uint32) - unknown // 3
4 bytes (char) - type? // "Wave"
4 bytes (uint32) - number of files
number_of_files *
{
4 bytes (uint32) - file ID // 0, 1, 2...
4 bytes (uint32) - file data offset
4 bytes (uint32) - file data size
1 byte (uint8) - filename length
x bytes (char) - filename // e.g. "officeloop"
}
// unknown
4 bytes (char) - signature // "mCTy"
4 bytes (uint32) - unknown // 1
4 bytes (uint32) - unknown
4 bytes (uint32) - some offset
4 bytes (uint32) - unknown // 63
1 byte (uint8) - null
// footer
4 bytes (char) - chunk signature // "0HDR"
4 bytes (uint32) - archive version? // 1
// 0HID subchunk
{
4 bytes (char) - chunk signature // "0HID"
4 bytes (uint32) - index offset
4 bytes (uint32) - index+footer size
4 bytes (uint32) - nulls
x bytes - unknown
}
Notes and Comments
- This file format occurs in some games made by AWE Productions.
- Whole logic for handling OMT archives seems to be stored in OMT.dll file in the main game directory.
Games
List of games using this file format:
- Barbie Riding Club (PC) (*.OMT)
- Scooby-Doo 2: Monsters Unleashed (PC) (*.OMT)
- SpongeBob SquarePants: Employee of the Month (PC) (*.OMT)
QuickBMS Scripts
Compatible Programs
None.