Asobo Studio SDX: Difference between revisions
Jump to navigation
Jump to search
imported>Ikskoks |
imported>Ikskoks |
||
| (6 intermediate revisions by the same user not shown) | |||
| Line 61: | Line 61: | ||
// Data type: | // Data type: IMA ADPCM | ||
// Sample rate: usually 32000 Hz | // Sample rate: usually 32000 Hz | ||
// Tool used to extract: | // Tool used to extract: Foobar + vgmstream | ||
| Line 109: | Line 109: | ||
* This file format occurs in games from '''Asobo Studio'''. | * This file format occurs in games from '''Asobo Studio'''. | ||
* Samples from WALL-E can be partially recovered using this SoX command "'''sox.exe -t ima -r32k -e ima-adpcm audio_file1.bin file_out1.wav'''" | * Samples from WALL-E can be partially recovered using this SoX command "'''sox.exe -t ima -r32k -e ima-adpcm audio_file1.bin file_out1.wav'''".<br>But it's better to use Foobar + vgmstream plugin for extracting. | ||
=== Compatible Programs === | === Compatible Programs === | ||
* Foobar + vgmstream plugin + [https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/Asobo%20Studio%20DPC%20DPS%20Research/.vgmstream.txth TXT header file] | |||
* Awave studio (import as raw) | * Awave studio (import as raw) | ||
* Audacity (import as raw) | * Audacity (import as raw) | ||
Latest revision as of 16:22, 24 February 2021
SDX
- Format Type : Audio
- Endian Order : Little Endian
Format Specifications (CT Special Forces)
// CT Special Forces Fire for effect
// SDX audio file (.sdx) description
// Document has been created by Bartlomiej Duda
// Data type: PCM 16-bit
// Sample rate: 32000 Hz
// Tool used to extract: Awave studio v11.3
// HEADER
4 bytes - magic (\xEA\x03\x00\x00)
4 bytes - number of entries
8 bytes - identifier/description
4 bytes - unknown
//ENTRY TABLE
number_of_entries *
{
//16 bytes per entry
2 bytes - sample rate in Hz
2 bytes - sample frequency
2 bytes - small header offset
2 bytes - unknown (increasing value)
4 bytes - sample size
4 bytes - unknown
}
//DATA
number_of_entries *
{
x bytes - small header
x bytes - padding
x bytes - audio data
}
Format Specifications (WALL-E)
// WALL-E (PC)
// SDX audio file (.sdx) description
// Document has been created by Bartlomiej Duda
// Data type: IMA ADPCM
// Sample rate: usually 32000 Hz
// Tool used to extract: Foobar + vgmstream
// HEADER
4 bytes - magic (\xEB\x03\x00\x00)
4 bytes (uint32) - number of entries
8 bytes - nulls
//ENTRY TABLE
number_of_entries *
{
//16 bytes per entry
2 bytes (uint16) - unknown
2 bytes - sample frequency
2 bytes - sample rate in Hz // e.g. 32000
2 bytes - header size // 2048
4 bytes - sample offset
4 bytes - sample size
}
//DATA
number_of_entries *
{
x bytes - header
x bytes - padding
x bytes - audio data
}
MultiEx BMS Script
Not written yet.
Games
List of games using this file format:
- CT Special Forces: Fire for effect
- WALL-E
Notes and Comments
- This file format occurs in games from Asobo Studio.
- Samples from WALL-E can be partially recovered using this SoX command "sox.exe -t ima -r32k -e ima-adpcm audio_file1.bin file_out1.wav".
But it's better to use Foobar + vgmstream plugin for extracting.
Compatible Programs
- Foobar + vgmstream plugin + TXT header file
- Awave studio (import as raw)
- Audacity (import as raw)
- SoX
- Asobo_SDX_Tool.py