BIK Video: Difference between revisions
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* ''' Format Type ''': Video <br> | * ''' Format Type ''': Video <br> | ||
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> | * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> | ||
* ''' Signatures ''': BIK / BIKf / BIKg / BIKh / BIKi / KB2 <br> | |||
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=== Notes === | === Notes === | ||
* Standard BINK video used in many games. Older games use '''BINK 1''' format with '''*.BIK''' extension, newer games use '''BINK 2''' format with '''*.BK2''' extension. | * Standard BINK video used in many games. Older games use '''BINK 0''' or '''BINK 1''' format with '''*.BIK''' extension, newer games use '''BINK 2''' format with '''*.BK2''' extension. | ||
=== Compatible Programs === | === Compatible Programs === | ||
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* Mat Hoffman's Pro BMX (*.BIK) | * Mat Hoffman's Pro BMX (*.BIK) | ||
* MotoTrax (*.BIK) | * MotoTrax (*.BIK) | ||
* Obscure (*.BIK) (PC) ("BIKi" signature) | |||
* Robin Hood: The Legend of Sherwood (*.VID) (PC) | * Robin Hood: The Legend of Sherwood (*.VID) (PC) | ||
* Scooby-Doo 2: Monsters Unleashed (*.BIK) (PC) ("BIKi" signature) | |||
* Settlers VI: Rise of an Empire (*.BIK) | * Settlers VI: Rise of an Empire (*.BIK) | ||
* SpellForce: Platinum Edition (*.BIK) (PC) ("BIKi" signature) | |||
* Thief 3: Deadly Shadows (*.BIK) | * Thief 3: Deadly Shadows (*.BIK) | ||
* Urban Chaos (*.BIK) | * Urban Chaos (*.BIK) | ||
Latest revision as of 20:11, 24 October 2022
BIK
- Format Type : Video
- Endian Order : Little Endian
- Signatures : BIK / BIKf / BIKg / BIKh / BIKi / KB2
Format Specifications
// BINK Video
// BIK file format
// header (44 bytes)
4 bytes (uint32) - signature // "BIKf" - Bink "0", very old, used in RAD Tools 0.8i etc.
// "BIKg" - ?
// "BIKh" - ?
// "BIKi" - Bink "1", newer, used in RAD Tools 1.5g etc.
// "KB2" + rev_number - Bink "2"
4 bytes (uint32) - file size - 8
4 bytes (uint32) - number of frames
4 bytes (uint32) - size of largest frame in bytes
4 bytes (uint32) - number of internal frames
4 bytes (uint32) - width
4 bytes (uint32) - height
4 bytes (uint32) - frame rate
4 bytes (uint32) - frame rate divisor // fps = framerate/divisor
4 bytes (uint32) - video flags (height compression options)
4 bytes (uint32) - number of audio tracks
num_of_audio_tracks *
{
2 bytes (uint16) - unknown
2 bytes (uint16) - audio channels // 1 or 2
}
num_of_audio_tracks *
{
2 bytes (uint16) - audio sample rate (Hz)
2 bytes (uint16) - audio flags
}
num_of_audio_tracks *
{
4 bytes (uint32) - audio track ID
}
num_of_audio_tracks *
{
4 bytes (uint32) - length of audio packet // if 0, then no audio for this track
4 bytes (uint32) - number of samples in packet
x bytes - bink audio packet
}
x bytes - bink video packet
MultiEx BMS Script
Not written yet.
Notes
- Standard BINK video used in many games. Older games use BINK 0 or BINK 1 format with *.BIK extension, newer games use BINK 2 format with *.BK2 extension.
Compatible Programs
Games
These games also use this file format:
- Arcanum - Steamworks and Magick Obscura
- Backbone (PC) (*.BK2) ("KB2n" signature)
- Diablo 2
- Driver 3 (*.XMV)
- C&C: Red Alert 2
- Fallout: New Vegas
- Gothic
- Gothic 2
- GTA 2 (*.BIK) (PC)
- Hitman - Blood Money
- Hugo: Jungle Island 2 (*.BIK) (PC)
- Mat Hoffman's Pro BMX (*.BIK)
- MotoTrax (*.BIK)
- Obscure (*.BIK) (PC) ("BIKi" signature)
- Robin Hood: The Legend of Sherwood (*.VID) (PC)
- Scooby-Doo 2: Monsters Unleashed (*.BIK) (PC) ("BIKi" signature)
- Settlers VI: Rise of an Empire (*.BIK)
- SpellForce: Platinum Edition (*.BIK) (PC) ("BIKi" signature)
- Thief 3: Deadly Shadows (*.BIK)
- Urban Chaos (*.BIK)
- Many more...
See Also