Beat Down XAF: Difference between revisions
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imported>Dinoguy1000 No edit summary |
imported>Ikskoks No edit summary |
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| Line 34: | Line 34: | ||
: byte {X} - File Data <br> | : byte {X} - File Data <br> | ||
: byte {0-2047} - null Padding to a multiple of 2048 bytes <br> | : byte {0-2047} - null Padding to a multiple of 2048 bytes <br> | ||
</b></tt> | </b></tt><br> | ||
=== MultiEx BMS === | === MultiEx BMS === | ||
<pre>ImpType Standard ; | |||
<br> | IDString 0 XAF ; | ||
Set TEMP Long 40 ; | |||
GoTo TEMP 0 ; | |||
Get FILENUM Long 0 ; | |||
Set FNAMEX Long FILENUM ; | |||
Math FNAMEX *= 8 ; | |||
Math FNAMEX += 64 ; | |||
Set TEMP Long 64 ; | |||
GoTo TEMP 0 ; | |||
For F = 1 To FILENUM ; | |||
SavePos FOFFSETX 0 ; | |||
Get FOFFSET Long 0 ; | |||
SavePos FSIZEX 0 ; | |||
Get FSIZE Long 0 ; | |||
SavePos NEXTFILE 0 ; | |||
GoTo FNAMEX 0 ; | |||
GetDString FNAME 260 0 ; | |||
SavePos FNAMEX 0 ; | |||
GoTo NEXTFILE 0 ; | |||
Log FNAME FOFFSET FSIZE FOFFSETX FSIZEX ; | |||
Next F ;</pre><br> | |||
=== Supported Programs === | === Supported Programs === | ||
* [[Game Extractor|Game Extractor]]<br> | * [[Game Extractor|Game Extractor]]<br> | ||
* [[MultiEx Commander|MultiEx Commander]]<br> | |||
[[Category: | [[Category:BMS]] | ||
[[Category:File Format]] | |||
Latest revision as of 13:47, 3 January 2021
Choose archive extension:
XAF
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
char {4} - Header ("XAF" + null)
uint32 {4} - Max Filename Length (256)
char {28} - Description (XPEC Entertainment Inc. 2003)
uint32 {4} - null
uint32 {4} - Number Of Files
uint32 {4} - Number Of Files [+1]
uint32 {4} - Archive Size
byte {12} - null
// for each file
- uint32 {4} - File Offset
- uint32 {4} - File Length
// for each file
- char {256} - Filename (null-terminated)
- uint32 {4} - null
byte {X} - null Padding to a multiple of 2048 bytes
// for each file
- byte {X} - File Data
- byte {0-2047} - null Padding to a multiple of 2048 bytes
MultiEx BMS
ImpType Standard ; IDString 0 XAF ; Set TEMP Long 40 ; GoTo TEMP 0 ; Get FILENUM Long 0 ; Set FNAMEX Long FILENUM ; Math FNAMEX *= 8 ; Math FNAMEX += 64 ; Set TEMP Long 64 ; GoTo TEMP 0 ; For F = 1 To FILENUM ; SavePos FOFFSETX 0 ; Get FOFFSET Long 0 ; SavePos FSIZEX 0 ; Get FSIZE Long 0 ; SavePos NEXTFILE 0 ; GoTo FNAMEX 0 ; GetDString FNAME 260 0 ; SavePos FNAMEX 0 ; GoTo NEXTFILE 0 ; Log FNAME FOFFSET FSIZE FOFFSETX FSIZEX ; Next F ;