Bionicle: Difference between revisions

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<font color="blue"> ''' // for each file ''' </font> <br>  
<font color="blue"> ''' // for each file ''' </font> <br>  
: uint32 {4}&nbsp;&nbsp; -  '' CRC32 hash of the file name ''  <br>  
: uint32 {4}&nbsp;&nbsp; -  '' CRC32 hash of the file name ''  <br>  
: uint32 {4}&nbsp;&nbsp; - <font color="red"> '' File Type ID? <font color="purple">(1)</font> '' </font> <br>  
: uint32 {4}&nbsp;&nbsp; - '' File Type ID <font color="purple">(1)</font> '' <br>  
: uint32 {4}&nbsp;&nbsp; - <font color="red"> '' File ID Number? <font color="purple">(goes up by 25 for each file)</font> '' </font> <br>  
: uint32 {4}&nbsp;&nbsp; - '' File ID Number <font color="purple">(goes up by 25 for each file)</font> '' <br>  
<br>
<br>
<font color="blue"> ''' // for each file ''' </font> <br>  
<font color="blue"> ''' // for each file ''' </font> <br>  
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* [https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/Catwoman%20PC/Catwoman_Tool.py Catwoman Tool]
* [https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/Catwoman%20PC/Catwoman_Tool.py Catwoman Tool]


<br>
=== Notes and Comments ===
 
* This file format seems to be used in few other games from "Argonaut Games" developer.
* The AVL files contain [[PCA]] files, but the VOL files contain [[Catwoman PCM|PCM]] and [[Catwoman PCM|PCS]] files.


=== Other Games ===  
=== Other Games ===  
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* [[Bionicle 2: City of Legends]] [XBOX]
* [[Bionicle 2: City of Legends]] [XBOX]
* [[Catwoman]]
* [[Catwoman]]
[[Category:Complete Complete|Bionicle]]
[[Category:Platform PC|Bionicle]]
[[Category:Platform PSP|Bionicle]]
[[Category:CE None|Bionicle]]
[[Category:Format_Archive | Type: Archive]]
[[Category:Extension_avl | Extension: avl]]
[[Category:Extension_vol | Extension: vol]]
[[Category:File Format]]

Latest revision as of 13:50, 3 January 2021

Choose archive extension:

AVL, VOL


Format Specifications

char {4}     - Magic (VOLT)
uint32 {4}   - Version (2)
uint32 {4}   - Number Of Files
uint32 {4}   - Size of the File List

// for each file

uint32 {4}   - CRC32 hash of the file name
uint32 {4}   - File Type ID (1)
uint32 {4}   - File ID Number (goes up by 25 for each file)


// for each file

uint32 {4}   - File Offset
uint32 {4}   - null
uint32 {4}   - File Size
uint32 {4}   - null
byte {X}     - Filename
byte {1}     - null


// for each file

byte {X}     - File Data


MultiEx BMS Script

IDString 0 VOLT ;
Get VN Long 0 ;
Get FN Long 0 ;
Get HS Long 0 ;
SavePos ST 0 ;
Set J Long 12 ;
Math J *= FN ;
Math ST += J ;
GoTo ST 0 ;
For T = 1 To FN ;
SavePos FOO 0 ;
Get FO Long 0 ;
Get D Long 0 ;
SavePos FSO 0 ;
Get FS Long 0 ;
Get D Long 0 ;
Get FNA String 0 ;
Log FNA FO FS FOO FSO ;
Next T ;

Compatible Programs

Notes and Comments

  • This file format seems to be used in few other games from "Argonaut Games" developer.
  • The AVL files contain PCA files, but the VOL files contain PCM and PCS files.

Other Games

These games also use this file format