Command And Conquer MIX: Difference between revisions

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byte {X}&nbsp;&nbsp;&nbsp;&nbsp; - File Data <br>  
byte {X}&nbsp;&nbsp;&nbsp;&nbsp; - File Data <br>  
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=== Notes and Comments ===
The File ID is generated from the filename using a nonreversible generator. Filenames are typically stored in the executable.


=== MultiEx BMS Script ===  
=== MultiEx BMS Script ===  
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These games also use this file format<br>
These games also use this file format<br>
* Command And Conquer
* Command And Conquer *.mix
* Command And Conquer: Red Alert 2
* Command And Conquer: Red Alert 2 *.mix
* Command And Conquer: Tiberian Sun
* Command And Conquer: Tiberian Sun *.mix
* Lands of Lore 3 (wsx extension)
* Command And Conquer: Yuri's Revenge *.mix
* Lands of Lore 3 *.wsx
* Blade Runner *.mix
 
 
[[Category:File Format]]

Latest revision as of 14:56, 3 January 2021

MIX


Format Specifications

uint16 {2}   - Number Of Files
uint32 {4}   - File Data Length (minus the header ((number of files*12)+6))

// for each file

uint32 {4}   - File ID
uint32 {4}   - Data Offset relative to end of header
uint32 {4}   - File Length


byte {X}     - File Data


Notes and Comments

The File ID is generated from the filename using a nonreversible generator. Filenames are typically stored in the executable.

MultiEx BMS Script

Not written yet

Compatible Programs

Other Games

These games also use this file format

  • Command And Conquer *.mix
  • Command And Conquer: Red Alert 2 *.mix
  • Command And Conquer: Tiberian Sun *.mix
  • Command And Conquer: Yuri's Revenge *.mix
  • Lands of Lore 3 *.wsx
  • Blade Runner *.mix