Dink Smallwood C D: Difference between revisions
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* [https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/Dink%20Smallwood%20HD/dink_smallwood_hd_text_tool.cpp dink_smallwood_hd_text_tool.cpp] | * [https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/Dink%20Smallwood%20HD/dink_smallwood_hd_text_tool.cpp dink_smallwood_hd_text_tool.cpp] | ||
* [http://ftp.gnu.org/gnu/freedink/freedink-109.6.tar.gz freedink] (contrib\d2c.c) | * [http://ftp.gnu.org/gnu/freedink/freedink-109.6.tar.gz freedink] (contrib\d2c.c) | ||
* [http://www.dinknetwork.com/file/windinkedit_plus_2/ WinDinkedit Plus 2] | * [http://www.dinknetwork.com/file/windinkedit_plus_2/ WinDinkedit Plus 2] (can both compress and decompress scripts) | ||
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Latest revision as of 19:18, 1 June 2021
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C, D
- Format Type : Text / Script
Format Specifications (*.C files)
x bytes (char) - uncompressed script data
Format Specifications (*.D files)
x bytes (char) - compressed script data
Example
Below is example of the content from decompressed water.d file from Dink Smallwood HD:
void hit( void)
{
Say("Yum, water!", 1);
}
MultiEx BMS Script
Not written yet.
Notes and Comments
- Files with this format contain scripts written in DinkC language. They should have ".c" extension after decompressing to be recognized by game engine.
- Files with ".c" extension are normal text files, while files with ".d" extension are compressed.
- Dink's .d files are compressed using the Binary Pair Encoding algorithm, using one single block. Decompression function can be found here.
Games
List of games using this file format:
- Dink Smallwood
- Dik Smallwood HD
Compatible Programs
- dink_smallwood_hd_text_tool.cpp
- freedink (contrib\d2c.c)
- WinDinkedit Plus 2 (can both compress and decompress scripts)