Disney Games POD: Difference between revisions
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* ''' Format Type ''': Archive <br> | * ''' Format Type ''': Archive <br> | ||
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> | * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> | ||
* ''' | * ''' Signatures ''': Pod file / Pod / RPOD <br> | ||
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<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;"> | <div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;"> | ||
<pre> | <pre> | ||
// PC Disney Games *.POD file format | |||
// header | |||
12 bytes (char) - signature // "Pod file" or "Pod" | |||
4 bytes (uint32) - number of files | |||
// info table | |||
number_of_files * | |||
{ | |||
12 bytes (char) - file name | |||
4 bytes (uint32) - file size | |||
} | |||
// data | |||
{ | |||
x bytes - file data | |||
} | |||
</pre> | |||
</div> | |||
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;"> | |||
<pre> | |||
// PS1 Disney Games *.POD file format | |||
// header | // header | ||
4 bytes (char) - signature // "RPOD" | |||
4 bytes (uint32) - archive version // 1 | |||
16 bytes - nulls | |||
4 bytes (uint32) - number of files | |||
4 bytes (uint32) - data offset | |||
// info table | |||
number_of_files * | |||
{ | |||
24 bytes (char) - filename | |||
4 bytes (uint32) - file size | |||
4 bytes (uint32) - file offset | |||
} | |||
// data | |||
number_of_files * | |||
{ | |||
x bytes - file data | |||
} | |||
</pre> | </pre> | ||
</div> | </div> | ||
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=== Notes and Comments === | === Notes and Comments === | ||
* This file format occurs in some games from '''Disney'''. | |||
* Main POD archive can store another POD archives inside. | |||
* PC Disney games have "'''Pod file'''" signature, but PS1 Disney games use different file format with "'''RPOD'''" signature. | |||
=== Games === | === Games === | ||
List of games using this file format: | List of games using this file format: | ||
* Hades Challenge (PC) (*.POD) | * Disney's Animated Storybook Mulan (PC) (*.POD) | ||
* Disney's Hades Challenge (PC) (*.POD) | |||
=== QuickBMS Script === | === QuickBMS Script === | ||
* [http://aluigi.altervista.org/bms/disney_pod.bms disney_pod.bms] | |||
=== Compatible Programs === | === Compatible Programs === | ||
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[[Category:Complete | [[Category:Complete Complete|Hades Challenge POD]] | ||
[[Category:Platform PC|Hades Challenge POD]] | [[Category:Platform PC|Hades Challenge POD]] | ||
[[Category:CE None|Hades Challenge POD]] | [[Category:CE None|Hades Challenge POD]] | ||
[[Category:Format_Archive | Type: Archive]] | [[Category:Format_Archive | Type: Archive]] | ||
[[Category:Extension_pod | Extension: pod]] | [[Category:Extension_pod | Extension: pod]] | ||
[[Category:File Format]] | [[Category:File Format]] | ||
Latest revision as of 12:50, 10 July 2022
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POD
- Format Type : Archive
- Endian Order : Little Endian
- Signatures : Pod file / Pod / RPOD
Format Specifications
// PC Disney Games *.POD file format
// header
12 bytes (char) - signature // "Pod file" or "Pod"
4 bytes (uint32) - number of files
// info table
number_of_files *
{
12 bytes (char) - file name
4 bytes (uint32) - file size
}
// data
{
x bytes - file data
}
// PS1 Disney Games *.POD file format
// header
4 bytes (char) - signature // "RPOD"
4 bytes (uint32) - archive version // 1
16 bytes - nulls
4 bytes (uint32) - number of files
4 bytes (uint32) - data offset
// info table
number_of_files *
{
24 bytes (char) - filename
4 bytes (uint32) - file size
4 bytes (uint32) - file offset
}
// data
number_of_files *
{
x bytes - file data
}
Notes and Comments
- This file format occurs in some games from Disney.
- Main POD archive can store another POD archives inside.
- PC Disney games have "Pod file" signature, but PS1 Disney games use different file format with "RPOD" signature.
Games
List of games using this file format:
- Disney's Animated Storybook Mulan (PC) (*.POD)
- Disney's Hades Challenge (PC) (*.POD)
QuickBMS Script
Compatible Programs
- ScummVM (Hadesch engine) (see source code on github here)