Disney Games POD: Difference between revisions

From XentaxWiki
Jump to navigation Jump to search
imported>Ikskoks
imported>Ikskoks
 
(21 intermediate revisions by the same user not shown)
Line 4: Line 4:
* ''' Format Type ''':    Archive <br>  
* ''' Format Type ''':    Archive <br>  
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br>
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br>
* ''' Signature ''':    Pod file / Pod <br>  
* ''' Signatures ''':    Pod file / Pod / RPOD <br>  




Line 11: Line 11:
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;">
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;">
<pre>
<pre>
// PC Disney Games *.POD file format
// header
// header
12 bytes (char) - signature // "Pod file" or "Pod"
12 bytes (char) - signature // "Pod file" or "Pod"
Line 25: Line 27:


// data
// data
{
  x bytes - file data
}
</pre>
</div>
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;">
<pre>
// PS1 Disney Games *.POD file format
// header
4 bytes (char) - signature // "RPOD"
4 bytes (uint32) - archive version  // 1
16 bytes - nulls
4 bytes (uint32) - number of files
4 bytes (uint32) - data offset
// info table
number_of_files *
{
  24 bytes (char) - filename
  4 bytes (uint32) - file size
  4 bytes (uint32) - file offset
}
// data
number_of_files *
{
{
   x bytes - file data
   x bytes - file data
Line 33: Line 65:
=== Notes and Comments ===  
=== Notes and Comments ===  


* This file format occurs in some games from '''Disney'''.
* Main POD archive can store another POD archives inside.
* Main POD archive can store another POD archives inside.
* PC Disney games have "'''Pod file'''" signature, but PS1 Disney games use different file format with "'''RPOD'''" signature.


=== Games ===  
=== Games ===  
List of games using this file format:
List of games using this file format:
* Disney's Animated Storybook Mulan (*.POD)
* Disney's Animated Storybook Mulan (PC) (*.POD)
* Disney's Hades Challenge (PC) (*.POD)
* Disney's Hades Challenge (PC) (*.POD)


Line 50: Line 84:




[[Category:Complete WIP|Hades Challenge POD]]
[[Category:Complete Complete|Hades Challenge POD]]
[[Category:Platform PC|Hades Challenge POD]]
[[Category:Platform PC|Hades Challenge POD]]
[[Category:CE None|Hades Challenge POD]]
[[Category:CE None|Hades Challenge POD]]
[[Category:Format_Archive | Type: Archive]]
[[Category:Format_Archive | Type: Archive]]
[[Category:Extension_pod | Extension: pod]]
[[Category:Extension_pod | Extension: pod]]
[[Category:BMS_None | BMS: None]]
[[Category:File Format]]
[[Category:File Format]]

Latest revision as of 12:50, 10 July 2022

Back to index | Edit this page

POD

  • Format Type : Archive
  • Endian Order : Little Endian
  • Signatures : Pod file / Pod / RPOD


Format Specifications

// PC Disney Games *.POD file format 

// header
12 bytes (char) - signature // "Pod file" or "Pod"
4 bytes (uint32) - number of files


// info table
number_of_files *
{
   12 bytes (char) - file name
   4 bytes (uint32) - file size 
}


// data
{
   x bytes - file data
}


// PS1 Disney Games *.POD file format 

// header
4 bytes (char) - signature // "RPOD"
4 bytes (uint32) - archive version  // 1
16 bytes - nulls
4 bytes (uint32) - number of files
4 bytes (uint32) - data offset


// info table
number_of_files *
{
   24 bytes (char) - filename
   4 bytes (uint32) - file size
   4 bytes (uint32) - file offset
}


// data
number_of_files *
{
   x bytes - file data
}

Notes and Comments

  • This file format occurs in some games from Disney.
  • Main POD archive can store another POD archives inside.
  • PC Disney games have "Pod file" signature, but PS1 Disney games use different file format with "RPOD" signature.

Games

List of games using this file format:

  • Disney's Animated Storybook Mulan (PC) (*.POD)
  • Disney's Hades Challenge (PC) (*.POD)

QuickBMS Script

Compatible Programs

  • ScummVM (Hadesch engine) (see source code on github here)