Dragon Mania Legends PAK: Difference between revisions
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=== Compatible Programs === | === Compatible Programs === | ||
* [https://gist.github.com/barncastle/02eb58226ae5cc7cb699806ddde85793 DragonManiaLegendsPAK.cs] | |||
<br/><br> | <br/><br> | ||
[[Category:Complete Complete|Dragon Mania Legends PAK]] | [[Category:Complete Complete|Dragon Mania Legends PAK]] | ||
[[Category:Platform | [[Category:Platform Android|Dragon Mania Legends PAK]] | ||
[[Category:CE Compressed|Dragon Mania Legends PAK]] | [[Category:CE Compressed|Dragon Mania Legends PAK]] | ||
[[Category:Format_Archive | Type: Archive]] | [[Category:Format_Archive | Type: Archive]] | ||
[[Category:Extension_pak | Extension: pak]] | [[Category:Extension_pak | Extension: pak]] | ||
[[Category:BMS_None | BMS: None]] | [[Category:BMS_None | BMS: None]] | ||
[[Category:ZSTD compression]] | |||
[[Category:File Format]] | [[Category:File Format]] | ||
Latest revision as of 11:07, 13 August 2022
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PAK
- Format Type : Archive
- Endian Order : Little Endian
- Signature : BUD
Format Specifications
// Dragon Mania Legends PAK file format (by barncastle)
struct Archive
{
char Magic[4]; // "BUD\0"
uint FileTableCompressedSize;
uint FileTableDecompressedSize;
byte CompressedFileTable[FileTableCompressedSize];
byte CompressedFileDatas[x][y]; // x = num of FileTable entries, y = entry.CompressedSize
}
struct FileTableEntry
{
uint NameLen;
char Name[NameLen];
uint CompressedSize;
uint DecompressedSize;
}
Notes and Comments
- This archive file format uses ZSTD (zstandard) compression.
Games
List of games using this file format:
- Dragon Mania Legends (Android) (*.PAK)
QuickBMS Script
Not written yet.
Compatible Programs