Driver 3 GFX: Difference between revisions
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* [[Game Extractor|Game Extractor]]<br><br> | * [[Game Extractor|Game Extractor]]<br><br> | ||
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[[Category:File Format]] | |||
Latest revision as of 22:56, 24 July 2021
CPR D3S DAM GFX MAP MEC MPC PCS PMU VGT VVS VVV
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
char {4} - Header (CHNK)
uint32 {4} - Archive Size
uint32 {4} - Number Of Chunks
uint32 {4} - Unknown (3)
// for each chunk
- char {4} - Chunk Type Header (MDPC, PCSL, etc)
- uint32 {4} - File Offset
- uint16 {2} - Chunk Type Code Number?
- uint16 {2} - Chunk Type Specific Number?
- uint32 {4} - File Length
- if (CodeNumber == 4096){
- // the chunk type header is a code number, not a human-readable string
- }
- // the chunk type header is a code number, not a human-readable string
byte {0-4095} - Padding (repeated 161,21,192,222) to a multiple of 4096 bytes
// for each chunk
- byte {X} - File Data
- byte {0-4095} - Padding (repeated 161,21,192,222) to a multiple of 4096 bytes
MultiEx BMS
Not written yet
Supported Programs