EA SDT: Difference between revisions
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imported>Ikskoks |
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Next TE ; | Next TE ; | ||
</pre> | </pre> | ||
=== quickBMS Script === | |||
* [https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/Harry%20Potter%20and%20the%20Goblet%20of%20Fire/harry_potter_and_the_goblet_of_fire_SDT_script.bms harry_potter_and_the_goblet_of_fire_SDT_script.bms] | |||
* [https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/Harry%20Potter%20and%20the%20Goblet%20of%20Fire/harry_potter_and_the_goblet_of_fire_SDT_script_2.bms harry_potter_and_the_goblet_of_fire_SDT_script_2.bms] | |||
=== Compatible Programs === | === Compatible Programs === | ||
| Line 50: | Line 55: | ||
These games also use this file format<br> | These games also use this file format<br> | ||
* Dungeon Keeper 2 *.sdt | * Dungeon Keeper 2 *.sdt | ||
* Harry Potter and the Goblet of Fire (*.SDT) | |||
* Populus 3 *.sdt | * Populus 3 *.sdt | ||
* Sim Theme Park *.sdt | * Sim Theme Park *.sdt | ||
* Theme Park World *.sdt | * Theme Park World *.sdt | ||
[[Category:File Format]] | |||
Latest revision as of 15:24, 7 August 2023
SDT
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
uint32 {4} - Number Of Files
// for each file
- uint32 {4} - File Offset
// for each file
- uint32 {4} - Unknown
- uint32 {4} - Unknown
- char {16} - Filename (null)
- uint32 {4} - Unknown
- uint64 {8} - null
- byte {X} - File Data
MultiEx BMS Script
Get FC Long 0 ; Get D Long 0 ; For TE = 1 To FC ; SavePos FS 0 ; GoTo D 0 ; Get DD Long 0 ; Get FSI Long 0 ; GetDString FN 16 0 ; SavePos FO 0 ; Math FO += 16 ; Log FN FO FSI 0 0 ; GoTo FS 0 ; Get D Long 0 ; Next TE ;
quickBMS Script
- harry_potter_and_the_goblet_of_fire_SDT_script.bms
- harry_potter_and_the_goblet_of_fire_SDT_script_2.bms
Compatible Programs
Other Games
These games also use this file format
- Dungeon Keeper 2 *.sdt
- Harry Potter and the Goblet of Fire (*.SDT)
- Populus 3 *.sdt
- Sim Theme Park *.sdt
- Theme Park World *.sdt