EngineX SFX: Difference between revisions
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== SFX == | == SFX == | ||
* ''' Format Type ''': | * ''' Format Type ''': Audio <br> | ||
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> | * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> | ||
* ''' Signature ''': MUSX <br> | * ''' Signature ''': MUSX <br> | ||
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=== Format Specifications === | === Format Specifications === | ||
< | <div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;"> | ||
<pre> | |||
// header | |||
4 bytes (char) - signature // "MUSX" | |||
4 bytes (uint32) - hashcode for the current soundbank | |||
4 bytes (uint32) - next section offset // always 0xC9 | |||
4 bytes (uint32) - total file size | |||
uint32 | |||
// TODO | |||
</pre> | |||
</div> | |||
</ | |||
=== Games === | === Games === | ||
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* Buffy the Vampire Slayer: Chaos Bleeds (GameCube/PlayStation 2/Xbox) | * Buffy the Vampire Slayer: Chaos Bleeds (GameCube/PlayStation 2/Xbox) | ||
* Ice Age 2: The Meltdown - (PlayStation 2 / PC / Xbox / WII) | * Ice Age 2: The Meltdown - (PlayStation 2 / PC / Xbox / WII) | ||
* Pirates of the Caribbean: At World's End | |||
* Predator: Concrete Jungle - (PlayStation 2 / Xbox) | * Predator: Concrete Jungle - (PlayStation 2 / Xbox) | ||
* Robots 2005 - (GameCube / PlayStation 2 / PC / Xbox) | * Robots 2005 - (GameCube / PlayStation 2 / PC / Xbox) | ||
| Line 52: | Line 43: | ||
=== Supported Programs === | === Supported Programs === | ||
* [https://github.com/eurotools/eurosound-explorer eurosound-explorer] | * [https://github.com/eurotools/eurosound-explorer EuroSound Soundbanks Explorer (eurosound-explorer)] | ||
* [[Game Extractor|Game Extractor]]<br> | * [[Game Extractor|Game Extractor]]<br> | ||
=== See Also === | |||
* [https://sphinxandthecursedmummy.fandom.com/wiki/SFX SFX file format] | |||
* [https://sphinxandthecursedmummy.fandom.com/wiki/EngineX EngineX info] | |||
<br><br> | <br><br> | ||
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[[Category:Complete WIP|EngineX SFX]] | [[Category:Complete WIP|EngineX SFX]] | ||
[[Category:Platform PC|EngineX SFX]] | [[Category:Platform PC|EngineX SFX]] | ||
[[Category:Platform PS2|EngineX SFX]] | |||
[[Category:Platform XBOX|EngineX SFX]] | |||
[[Category:Platform WII|EngineX SFX]] | |||
[[Category:Platform Gamecube|EngineX SFX]] | |||
[[Category:CE None|EngineX SFX]] | [[Category:CE None|EngineX SFX]] | ||
[[Category:Format_Audio | Type: Audio]] | [[Category:Format_Audio | Type: Audio]] | ||
Latest revision as of 15:24, 1 August 2023
SFX
- Format Type : Audio
- Endian Order : Little Endian
- Signature : MUSX
Format Specifications
// header 4 bytes (char) - signature // "MUSX" 4 bytes (uint32) - hashcode for the current soundbank 4 bytes (uint32) - next section offset // always 0xC9 4 bytes (uint32) - total file size // TODO
Games
List of games using this file format:
- Athens 2004 - (PlayStation 2)
- Batman Begins - (GameCube / PlayStation 2 / Xbox)
- Buffy the Vampire Slayer: Chaos Bleeds (GameCube/PlayStation 2/Xbox)
- Ice Age 2: The Meltdown - (PlayStation 2 / PC / Xbox / WII)
- Pirates of the Caribbean: At World's End
- Predator: Concrete Jungle - (PlayStation 2 / Xbox)
- Robots 2005 - (GameCube / PlayStation 2 / PC / Xbox)
- Sphinx and the Cursed Mummy - (GameCube / PlayStation 2 / PC/Xbox)
- Spyro: A Hero's Tail - (GameCube / PlayStation 2 / Xbox)
MultiEx BMS
Not written yet.
Notes And Comments
- This file format occurs in Eurocom games made using EngineX.
Supported Programs
See Also