Enter The Matrix ASB: Difference between revisions
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== ASB == | == ASB == | ||
* ''' Game ''': [[Enter the Matrix]] <br> | |||
* ''' Format Type ''': Archive <br> | * ''' Format Type ''': Archive <br> | ||
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> | * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> | ||
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* [[Game Extractor|Game Extractor]]<br> | * [[Game Extractor|Game Extractor]]<br> | ||
[[Category:Complete WIP|Enter The Matrix ASB]] | |||
[[Category:Platform PC|Enter The Matrix ASB]] | |||
[[Category:CE None|Enter The Matrix ASB]] | |||
[[Category:Format_Archive | Type: Archive]] | |||
[[Category:Extension_asb | Extension: asb]] | |||
[[Category:BMS_None | BMS: None]] | |||
[[Category:File Format]] | |||
Latest revision as of 13:18, 22 November 2020
ASB
- Game : Enter the Matrix
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
uint32 {4} - Directory Size (including the directory and all this header stuff)
uint32 {4} - Header Size (32)
uint32 {4} - Unknown
uint32 {4} - numFiles
uint32 {4} - Unknown
uint32 {4} - Unknown
uint32 {4} - Unknown
uint32 {4} - Unknown
uint32 {4} - Filler
uint32 {4} - numIDs? [-5]
uint32 {4} - Filler
uint32 {4} - Unknown
// for each ID
- uint32 {4} - ID number
- byte {120} - Filler
byte {212} - Unknown
// for each file
- uint32 {4} - File Offset
byte {X} - File Data
MultiEx BMS Script
Not written yet
Notes and Comments
This archive uses the dash (-) for a filler or unspecified values, most noticable in groups of 4 dashes. Also, I can't see why the file offsets don't start right after the directory, nor continue to the end of the archive.