FSB3: Difference between revisions

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== FSB ==
{{GRAFPageHeader}}


* ''' Format Type ''':    Archive <br>
== FSB ==
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br>
{{GRAFPageMisc}}


=== Format Specifications ===
{{GRAFPageFormat|1=char {4} &nbsp;&nbsp;&nbsp; - Header {{Constant|(FSB3)}}<br>
uint32 {4} &nbsp; - Number Of Files<br>
uint32 {4} &nbsp; - Directory Size<br>
uint32 {4} &nbsp; - Data size<br>
uint32 {4} &nbsp; - {{Unknown}}<br>
uint32 {4} &nbsp; - null


=== Format Specifications ===
{{BlockDescription| //for each file }}
: uint16 {2} &nbsp; - Entry Size {{Constant|(64)}} {{InlineComment|(80 in case of Escape From Paradise City)}}
: char {30} &nbsp;&nbsp; - Filename {{Constant|(null)}}
: uint32 {4} &nbsp; - {{Unknown|Decompressed File Size?}}
: uint32 {4} &nbsp; - Offset
: uint32 {4} &nbsp; - Compressed File Size
: byte {16} &nbsp;&nbsp; - Other sound information {{InlineComment|(Khz, bit rate, etc.)}}


<tt><b>
byte {X} &nbsp;&nbsp;&nbsp; - File Data}}
char {4}&nbsp;&nbsp;&nbsp;&nbsp; - Header <font color="purple">(FSB3)</font> <br>
uint32 {4}&nbsp;&nbsp; - Number Of Files <br>
uint32 {4}&nbsp;&nbsp; - Directory Size <br>
uint32 {4}&nbsp;&nbsp; - Data size <br>
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
uint32 {4}&nbsp;&nbsp; - null <br>
<br>
<font color="blue"> ''' //for each file ''' </font> <br>
: uint16 {2}&nbsp;&nbsp; - Entry Size <font color="purple">(64)</font> ''80 in case of Escape From Paradise City'' <br>
: char {30}&nbsp;&nbsp;&nbsp; - Filename <font color="purple">(null)</font> <br>
: uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Decompressed File Size? '' </font> <br>
: uint32 {4}&nbsp;&nbsp; - Offset <br>
: uint32 {4}&nbsp;&nbsp; - Compressed File Size <br>
: byte {16}&nbsp;&nbsp;&nbsp; - Other sound information <font color="purple">(Khz, bit rate, etc.)</font> <br>
<br>
byte {X}&nbsp;&nbsp;&nbsp;&nbsp; - File Data <br>
<br>
</b></tt>


=== MultiEx BMS Script ===  
=== Notes and Comments ===
None


Not written yet<br><br>
=== MultiEx BMS Script ===
{{NoBMSScript}}


=== Compatible Programs ===  
=== Supported by Programs ===
* {{ProgramSupportGameExtracter}}


* [[Game Extractor|Game Extractor]]<br><br>
=== Links ===
None


=== Other Games ===  
=== Games ===
* [[American Chopper 2: Full Throttle (PS2)]] [[FSB|*.fsb]]
* [[Cold Fear]] [[FSB|*.fsb]]
* [[Cold Fear (PS2)]] [[FSB|*.fsb]]
* [[Escape From Paradise City]] [[FSB|*.fsb]]
* [[Evil Dead: Regeneration (PS2)]] [[FSB|*.fsb]]
* [[Heroes Of The Pacific]] [[FSB|*.fsb]]
* [[NRL 2003]] [[FSB|*.fsb]]
* [[Rainbow Six: Lockdown (XBox)]] [[XBX|*.xbx]]


These games also use this file format<br>
{{GRAFPageFooter}}
* American Chopper 2: Full Throttle *.fsb
 
* Cold Fear (PS2) *.fsb
[[Category:Complete Almost Done|FSB3]]
* Escape From Paradise City *.fsb
[[Category:Format Common|FSB3]]
* Evil Dead: Regeneration *.fsb
[[Category:Platform PC|FSB3]]
* Heroes Of The Pacific *.fsb
[[Category:Platform PS2|FSB3]]
* NRL 2003 *.fsb
[[Category:Platform XBox|FSB3]]
* Rainbow Six: Lockdown (XBox) *.xbx
[[Category:CE Compressed|FSB3]]
[[Category:File Format]]

Latest revision as of 01:24, 3 January 2021

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FSB

Format Specifications

char {4}     - Header (FSB3)

uint32 {4}   - Number Of Files
uint32 {4}   - Directory Size
uint32 {4}   - Data size
uint32 {4}   - Unknown
uint32 {4}   - null

//for each file

uint16 {2}   - Entry Size (64) (80 in case of Escape From Paradise City)
char {30}    - Filename (null)
uint32 {4}   - Decompressed File Size?
uint32 {4}   - Offset
uint32 {4}   - Compressed File Size
byte {16}    - Other sound information (Khz, bit rate, etc.)
byte {X}     - File Data

Notes and Comments

None

MultiEx BMS Script

None written yet.

Supported by Programs

Links

None

Games

Navigation

Jump to a listing by...
All Formats - Common Formats - Standard Formats - Malformed Pages
Platforms
Microsoft:
Xbox
Xbox 360
Nintendo:
GameCube
DS
Desktop:
PC
Sega:
Dreamcast
Sony:
PlayStation
PlayStation 2
PlayStation 3
PlayStation Portable
Type
Animation - Archive - Audio - Image - Mesh - Miscellaneous - Model - Video
Endianness
Little-endian - Big-endian
BMS Scripts
Pages Without a BMS Script

All Pages with Scripts:
Recently Added Scripts

Program Support
No Known Support

MultiEx Commander - Game Extractor

Format Specification Completion
Work in Progress - Almost Done - Completed
Compression and Encryption
No Compression or Encryption Used - Unknown Compression or Encryption Used

One or Both Used:
Compression Used - Both Compression and Encryption Used