GCT Image: Difference between revisions

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* This file format occurs in some '''GameCube''' games.
* This file format occurs in some '''GameCube''' games.
* GCT extension may be a shortcut for "GameCube Texture".


=== Games ===  
=== Games ===  
List of games using this file format:
List of games using this file format:
* NHL 2K3 (GameCube) (*.GCT / *.PVR) (packed inside '''CMN''' archives)
* NHL 2K3 (GameCube) (*.GCT / *.PVR) (packed inside '''CMN''' archives, PVR ones seems to be unreadable by existing tools)
* Shrek SuperSlam (GameCube) (*.GCT)
* Shrek SuperSlam (GameCube) (*.GCT)


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* [https://github.com/ShrekBoards/sgct sgct]
* [https://github.com/ShrekBoards/sgct sgct]
** Usage: java -jar sgct.jar file1.gct
** Usage: java -jar sgct.jar file1.gct
* [https://github.com/ShrekBoards/gctconv gctconv]
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Latest revision as of 19:46, 12 July 2022

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GCT

  • Format Type : Image
  • Endian Order : Little Endian
  • Signature : GCNT


Format Specifications

// header
4 bytes (char) - signature  // "GCNT"

// TODO

Notes and Comments

  • This file format occurs in some GameCube games.
  • GCT extension may be a shortcut for "GameCube Texture".

Games

List of games using this file format:

  • NHL 2K3 (GameCube) (*.GCT / *.PVR) (packed inside CMN archives, PVR ones seems to be unreadable by existing tools)
  • Shrek SuperSlam (GameCube) (*.GCT)

QuickBMS Script

Not written yet.

Compatible Programs