GDevelop EGD: Difference between revisions
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imported>Ikskoks (Created page with "{{GRAFPageHeader}} == EGD == * ''' Format Type ''': Archive <br> * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> * ''' Signature '''...") |
imported>Ikskoks |
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// header | // header | ||
8 bytes (char) - signature // "EXEGD0.1" | 8 bytes (char) - signature // "EXEGD0.1" | ||
4 bytes (uint32) - number of files | |||
// | |||
// index | |||
number_of_files * | |||
{ | |||
1024 bytes (char) - file name | |||
4 bytes (uint32) - file size | |||
4 bytes (uint32) - file offset | |||
} | |||
// data | |||
number_of_files * | |||
{ | |||
x bytes - file data | |||
} | |||
</pre> | </pre> | ||
</div> | </div> | ||
| Line 21: | Line 36: | ||
* This file format occurs in games made using [https://gdevelop.io/ GDevelop] engine. | * This file format occurs in games made using [https://gdevelop.io/ GDevelop] engine. | ||
* Usually games have only one archive called "'''gam.egd'''" in the main directory. | |||
=== Games === | === Games === | ||
| Line 28: | Line 44: | ||
=== QuickBMS Script === | === QuickBMS Script === | ||
* [https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/GDevelop/GDevelop_EGD_script.bms GDevelop_EGD_script.bms] | |||
=== Compatible Programs === | === Compatible Programs === | ||
| Line 36: | Line 52: | ||
[[Category:Complete | [[Category:Complete Complete|GDevelop EGD]] | ||
[[Category:Platform PC|GDevelop EGD]] | [[Category:Platform PC|GDevelop EGD]] | ||
[[Category:CE None|GDevelop EGD]] | [[Category:CE None|GDevelop EGD]] | ||
[[Category:Format_Archive | Type: Archive]] | [[Category:Format_Archive | Type: Archive]] | ||
[[Category:Extension_egd | Extension: egd]] | [[Category:Extension_egd | Extension: egd]] | ||
[[Category:File Format]] | [[Category:File Format]] | ||
Latest revision as of 21:04, 22 August 2022
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EGD
- Format Type : Archive
- Endian Order : Little Endian
- Signature : EXEGD0.1 / EXEGD
Format Specifications
// header
8 bytes (char) - signature // "EXEGD0.1"
4 bytes (uint32) - number of files
// index
number_of_files *
{
1024 bytes (char) - file name
4 bytes (uint32) - file size
4 bytes (uint32) - file offset
}
// data
number_of_files *
{
x bytes - file data
}
Notes and Comments
- This file format occurs in games made using GDevelop engine.
- Usually games have only one archive called "gam.egd" in the main directory.
Games
List of games using this file format:
- Hyperspace Dogfights (PC) (*.EGD)
QuickBMS Script
Compatible Programs
- GDevelop