GTA Series XTX CHK: Difference between revisions
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* [https://libertycity.net/files/gta-vice-city-stories/57785-gta-stories-texture-explorer-2.0.html GTA Stories Texture Explorer] | * [https://libertycity.net/files/gta-vice-city-stories/57785-gta-stories-texture-explorer-2.0.html GTA Stories Texture Explorer] | ||
* [https://web.archive.org/web/20230116162652/http://gtamodding.ru/w/images/1/18/GTAStoriesTex.rar | * [https://libertycity.net/files/gta-liberty-city-stories/48611-gtastories-texture-viewer.html GTAStories Texture Viewer (GTA Stories Tex)] / [https://web.archive.org/web/20230116162652/http://gtamodding.ru/w/images/1/18/GTAStoriesTex.rar mirror1] | ||
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Latest revision as of 12:36, 18 June 2023
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XTX, CHK
- Format Type : Image
- Endian Order : Little Endian
- Signature : xet / tex
Format Specifications
// header 3 bytes (char) - signature // "xet" / "tex" // TODO
Notes and Comments
- XTX files on PSP are swizzled with PSP swizzling algorithm.
Games
List of games using this file format:
- GTA Vice City Stories (PSP/PS2) (*.XTX)
- GTA Liberty City Stories (PSP/PS2) (*.CHK)
QuickBMS Script
Not written yet.
Compatible Programs