GameCube GCM: Difference between revisions

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* ''' Format Type ''':    ROM file <br>  
* ''' Format Type ''':    ROM file <br>  
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br>
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br>
* ''' Signature ''':    RELSAB / GINX69 <br>  
* ''' Signature ''':    None <br>  




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<pre>
<pre>
// header
// header
6 bytes (char) - signature
6 bytes (char) - game ID  // "GIAP7D" - Ice Age 2
                          // "GINX69" - Batman
                          // "RELSAB" - Crash Bandicoot
                          // etc.
1 byte (uint8) - disc number?
1 byte (uint8) - revision?
24 bytes - unknown
x bytes (char) - internal game name




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=== Notes and Comments ===  
=== Notes and Comments ===  


None.
* Gamecube DVD image files


=== Games ===  
=== Games ===  
List of games using this file format:
List of games using this file format:
TODO
* Batman
* Crash Bandicoot
* Ice Age 2


=== QuickBMS Script ===  
=== QuickBMS Script ===  
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* Dolphin
* Dolphin
=== See Also ===
* [https://github.com/LagoLunatic/WW-Hacking-Docs/blob/master/GCM%20Format.txt GCM format (WW-Hacking-Docs)]
<br/><br>
<br/><br>



Latest revision as of 20:44, 10 November 2022

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GCM

  • Format Type : ROM file
  • Endian Order : Little Endian
  • Signature : None


Format Specifications

// header
6 bytes (char) - game ID  // "GIAP7D" - Ice Age 2
                          // "GINX69" - Batman
                          // "RELSAB" - Crash Bandicoot
                          // etc.
1 byte (uint8) - disc number?
1 byte (uint8) - revision?
24 bytes - unknown
x bytes (char) - internal game name


// TODO

Notes and Comments

  • Gamecube DVD image files

Games

List of games using this file format:

  • Batman
  • Crash Bandicoot
  • Ice Age 2

QuickBMS Script

Not written yet.

Compatible Programs

  • Dolphin

See Also