GuJian2 MOD: Difference between revisions
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// header | // header | ||
8 bytes (char) - signature // "GJ2MOD20" | 8 bytes (char) - signature // "GJ2MOD20" | ||
16 bytes - GUID // {87D91E7B-4FED-42A5-A842-BC9D8F6E616A} (as string) | 16 bytes - GUID // e.g. {87D91E7B-4FED-42A5-A842-BC9D8F6E616A} (as string) | ||
// 7B1ED987 ED4F A542 A842 BC9D8F6E616A (as hex) | // 7B1ED987 ED4F A542 A842 BC9D8F6E616A (as hex) | ||
4 bytes (uint32) - mod file version // e.g. 446 | 4 bytes (uint32) - mod file version // e.g. 446 | ||
4 bytes (uint32) - number of characters in "title" field | 4 bytes (uint32) - number of characters in "title" field | ||
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=== Notes and Comments === | === Notes and Comments === | ||
* MOD | * MOD archive stores game files. It can be converted to '''ZPKG''' file and put in game's directory to mod the game. | ||
* Files are encrypted/compressed with unknown algorithm. | * Files are encrypted/compressed with unknown algorithm. | ||
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[[Category:Complete | [[Category:Complete Almost Done|GuJian2 MOD]] | ||
[[Category:Platform PC|GuJian2 MOD]] | [[Category:Platform PC|GuJian2 MOD]] | ||
[[Category:CE Encrypted|GuJian2 MOD]] | [[Category:CE Encrypted|GuJian2 MOD]] | ||
Latest revision as of 21:28, 17 January 2022
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MOD
- Format Type : Archive
- Endian Order : Little Endian
- Signature : GJ2MOD / GJ2MOD20
Format Specifications
// MOD file format
// header
8 bytes (char) - signature // "GJ2MOD20"
16 bytes - GUID // e.g. {87D91E7B-4FED-42A5-A842-BC9D8F6E616A} (as string)
// 7B1ED987 ED4F A542 A842 BC9D8F6E616A (as hex)
4 bytes (uint32) - mod file version // e.g. 446
4 bytes (uint32) - number of characters in "title" field
x bytes (char) - title field
4 bytes (uint32) - number of characters in "author" field
x bytes (char) - author field
4 bytes (uint32) - number of characters in "description" field
x bytes (char) - description field
4 bytes (uint32) - unknown // 1
4 bytes (uint32) - number of characters in "game version" field
x bytes (char) - game version field
// info + data
num_of_files *
{
2 bytes (uint16) - file name length
x bytes (char) - file name // e.g. "FILE_01.txt"
8 bytes (uint64) - data offset
8 bytes (uint64) - data compressed size
8 bytes (uint64) - data CRC??
8 bytes (uint64) - data uncompressed size
4 bytes (uint32) - unknown // 11
4 bytes (uint32) - file ID // 0, 1, 2...
16 bytes - file GUID
x bytes - file data
}
MultiEx BMS Script
Not written yet.
Notes and Comments
- MOD archive stores game files. It can be converted to ZPKG file and put in game's directory to mod the game.
- Files are encrypted/compressed with unknown algorithm.
Games
List of games using this file format:
- GuJian2 (*.MOD)
Compatible Programs
Gallery
-
Mod Maker
-
Mod Manager