J Texture JTEX: Difference between revisions
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=== Compatible Programs === | === Compatible Programs === | ||
* [https://www.dropbox.com/s/m0h2aoa43x173nn/jTexTool.zip?dl=1 jTexTool] (files have to be renamed to have "JTEX" extension) | * [https://www.dropbox.com/s/m0h2aoa43x173nn/jTexTool.zip?dl=1 jTexTool] / [https://drive.google.com/file/d/1_5HnxExtUn8wfyrCX0fhw8_v1IPumMP_/view?usp=sharing mirror1] (files have to be renamed to have "JTEX" extension) | ||
* [https://github.com/IcySon55/Kuriimu/releases Kukkii (from Kuriimu toolset)] (files have to be renamed to have "JTEX" extension) | * [https://github.com/IcySon55/Kuriimu/releases Kukkii (from Kuriimu toolset)] (files have to be renamed to have "JTEX" extension) | ||
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Latest revision as of 20:48, 24 July 2022
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JTEX, JIMG
- Format Type : Image
- Endian Order : Little Endian
- Signature : jIMG
Format Specifications
// header 4 bytes (char) - signature // "jIMG" // TODO
Notes and Comments
None.
Games
List of games using this file format:
- Dragon Ball Fusions
QuickBMS Script
Not written yet.
Compatible Programs
- jTexTool / mirror1 (files have to be renamed to have "JTEX" extension)
- Kukkii (from Kuriimu toolset) (files have to be renamed to have "JTEX" extension)