Jack Orlando PM PBM: Difference between revisions

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// Jack Orlando
// PM, PBM file format
2 bytes (uint16) - width
2 bytes (uint16) - width
2 bytes (uint16) - height
2 bytes (uint16) - height
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* Images can be compressed with '''RLE algorithm'''. <br>
* Images can be compressed with '''RLE algorithm'''. <br>
Row-first indices of each pixel. The first 7 bits are the index and the last bit is a RLE flag (if 1, repeat index by the value of the next byte).
Row-first indices of each pixel. The first 7 bits are the index and the last bit is a RLE flag (if 1, repeat index by the value of the next byte).
* Optional palette has only 128 colors (2 bytes per entry).


=== Games ===  
=== Games ===  
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=== Compatible Programs ===  
=== Compatible Programs ===  


None.
* [https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/Jack%20Orlando/Jack_Orlando_PBM_Tool.py Jack_Orlando_PBM_Tool.py]
* [https://github.com/SupSuper/scummvm/tree/orlando scummvm (orlando engine)]
* [https://forum.xentax.com/download/file.php?id=20146 PAK Manager]


=== See Also ===  
=== See Also ===  
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[[Category:Complete Complete|Jack Orlando PM PBM]]
[[Category:Complete Complete|Jack Orlando PM PBM]]
[[Category:Platform PC|Jack Orlando PM PBM]]
[[Category:Platform PC|Jack Orlando PM PBM]]
[[Category:CE None|Jack Orlando PM PBM]]
[[Category:CE Compressed|Jack Orlando PM PBM]]
[[Category:Format_Image | Type: Image]]
[[Category:Format_Image | Type: Image]]
[[Category:Extension_pm | Extension: pm]]
[[Category:Extension_pm | Extension: pm]]
[[Category:Extension_pbm | Extension: pbm]]
[[Category:Extension_pbm | Extension: pbm]]
[[Category:BMS_None | BMS: None]]
[[Category:BMS_None | BMS: None]]
[[Category:RLE compression]]
[[Category:File Format]]
[[Category:File Format]]

Latest revision as of 21:18, 16 May 2021

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PM, PBM


Format Specifications

// Jack Orlando
// PM, PBM file format

2 bytes (uint16) - width
2 bytes (uint16) - height
x bytes - palette data (optional)
x bytes - image data

MultiEx BMS Script

Not written yet.

Notes and Comments

  • Images can be compressed with RLE algorithm.

Row-first indices of each pixel. The first 7 bits are the index and the last bit is a RLE flag (if 1, repeat index by the value of the next byte).

  • Optional palette has only 128 colors (2 bytes per entry).

Games

List of games using this file format:

  • Jack Orlando

Compatible Programs

See Also