James Bond 007: NightFire RVS: Difference between revisions
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imported>Ikskoks (Created page with "{{GRAFPageHeader}} == RVS == * ''' Format Type ''': Misc / Shader <br> * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> * ''' Signatu...") |
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[[Category:CE None|James Bond 007: NightFire RVS]] | [[Category:CE None|James Bond 007: NightFire RVS]] | ||
[[Category:Format_Misc | Type: Misc]] | [[Category:Format_Misc | Type: Misc]] | ||
[[Category: | [[Category:Extension_rvs | Extension: rvs]] | ||
[[Category:BMS_None | BMS: None]] | [[Category:BMS_None | BMS: None]] | ||
[[Category:File Format]] | [[Category:File Format]] | ||
Latest revision as of 16:03, 27 June 2022
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RVS
- Format Type : Misc / Shader
- Endian Order : Little Endian
- Signature : D3DX8
Format Specifications
// TODO
Notes and Comments
- RVS files occur in "materials" directory inside assets.007 archive file.
- There is text "D3DX8 Shader Assembler Version 0.91" on the beginning of the file.
Games
List of games using this file format:
- James Bond 007: NightFire (PC) (*.RVS)
QuickBMS Script
Not written yet.
Compatible Programs
None.