List of compression algorithms: Difference between revisions
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=== General Info === | |||
This article lists all known compression algorithms and shows how to recognize them. | |||
// TODO - this article is not finished yet | // TODO - this article is not finished yet | ||
== JCALG1 == | == JCALG1 == | ||
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* [https://github.com/frizb/FirmwareReverseEngineering/blob/master/IdentifyingCompressionAlgorithms.md Identifying Compression Algorithms] | * [https://github.com/frizb/FirmwareReverseEngineering/blob/master/IdentifyingCompressionAlgorithms.md Identifying Compression Algorithms] | ||
* [https://zenhax.com/viewtopic.php?t=27 How to recognize the compression algorithms with your eyes] | * [https://web.archive.org/web/20230321112315/https://zenhax.com/viewtopic.php?t=27 How to recognize the compression algorithms with your eyes] | ||
<br><br> | <br><br> | ||
<br><br> | <br><br> | ||
[[Category:Articles]] | [[Category:Articles]] | ||
Latest revision as of 18:11, 11 July 2023
General Info
This article lists all known compression algorithms and shows how to recognize them.
// TODO - this article is not finished yet
JCALG1
Signature (ASCII): JC
Signature (HEX): 0x4A 0x43
List of games using this compression: JCALG1 category on the Wiki
Programs supporting it: jcalg1, quickbms
Open source implementations: jeremycollake/jcalg1, jcalg1 (Python package)
LZMA
Signature (ASCII): ]
Signature (HEX): 0x5D
List of games using this compression: LZMA category on the Wiki
Programs supporting it: quickbms, 7-zip
Open source implementations: LZMA SDK
REFPACK
Signature (ASCII): ..
Signature (HEX): 0x10 0xFB
List of games using this compression: Refpack category on the Wiki
Programs supporting it: quickbms
Open source implementations: Gibbed.RefPack
ZLIB
Signature (ASCII): x
Signature (HEX): 0x78
List of games using this compression: ZLIB category on the Wiki
Programs supporting it: offzip, quickbms
Open source implementations: madler/zlib
See Also