Loadout ARC: Difference between revisions
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4 bytes (uint32) - tail offset | 4 bytes (uint32) - tail offset | ||
// data | |||
num_of_files * | num_of_files * | ||
{ | { | ||
Latest revision as of 22:12, 25 January 2021
ARC
- Game : Loadout
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
// Loudout
// ARC file format
// little endian
// header
4 bytes (uint32) - tail offset
// data
num_of_files *
{
x bytes - file data
}
// tail
8 bytes (uint64) - magic // "C5 A4 0D 60 E1 DE F2 50"
4 bytes (uint32) - number of files
num_of_files *
{
4 bytes (uint32) - file ID
4 bytes (uint32) - file offset
4 bytes (uint32) - file size
4 bytes (uint32) - nulls
x bytes (char) - encoded filename // e.g. "0x37607d"
12 bytes - unknown
}
x bytes - padding
// build info
20 bytes (char) - build version // e.g. "!PF!558256161"
32 bytes (char) - build machine name // e.g. "GBM6"
32 bytes (char) - build branch // e.g. "old_deployment"
16 bytes (char) - build change list // e.g. "Unknown"
32 bytes (char) - build date/time // e.g. "2015/03/26+04-17:05:58+0873"
256 bytes (char) - build label // e.g. "Development build"
4 bytes (uint32) - build checksum
124 bytes - padding
MultiEx BMS Script
Not written yet.
Notes and Comments
- This type of archive may also occur in other games from Edge Of Reality studio.
Compatible Programs
See Also