Lords of EverQuest EYE: Difference between revisions
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imported>Ikskoks m (Ikskoks moved page Lords of EverQuest to Lords of EverQuest EYE) |
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{{GRAFTemplate1| | {{GRAFTemplate1| | ||
file_extension=*. | file_extension=*.i**,*.eye| | ||
format_type=Archive| | format_type=Archive| | ||
endian_order=Little Endian| | endian_order=Little Endian| | ||
| Line 6: | Line 6: | ||
format_specifications= | format_specifications= | ||
<tt><b>byte {8} - Header {{Purple|(EYE 0002)}}<br> | <tt><b>byte {8} - Header {{Purple|(EYE 0002)}}<br> | ||
uint32 {4} - | uint32 {4} - number of files in the footer data<br> | ||
uint32 {4} - | uint32 {4} - offset of the compressed footer data<br> | ||
uint32 {4} - | uint32 {4} - size of the compressed footer data<br> | ||
byte {2} - Zlib-Header {{Purple|(120,156)}} | ''{{Blue|// FOOTER DATA}}''<br> | ||
byte {2} - Zlib-Header {{Purple|(char(120),char(156))}}<br> | |||
''{{Blue|// uncompress the footer data with Zlib}}''<br> | |||
''{{Blue|// for each numbers of files}}''<br> | |||
uint32 {4} - ''{{Red|Unknown}}''{{Purple|(32)}}<br> | |||
uint64 {8} - ''{{Red|Unknown}}''<br> | |||
uint32 {4} - offset of the compressed file data<br> | |||
uint32 {4} - size of the compressed file data<br> | |||
byte {92} - directory name {{Purple|(null terminated)}}<br> | |||
''{{Blue|// FILE DATA}}''<br> | |||
byte {2} - Zlib-Header {{Purple|(char(120),char(156))}}<br> | |||
''{{Blue|// uncompress the file data with Zlib}}''<br> | |||
byte {x} - file data<br> | |||
</b></tt>| | </b></tt>| | ||
notes= | notes=This archive used (zlib deflate/inflate) compression,<br> | ||
a simple call to uncompress of the zlib library is needed to uncompress it.| | |||
bms_script=Not written yet| | bms_script=Not written yet| | ||
programs=None| | programs=None| | ||
| Line 17: | Line 30: | ||
games=Lords of EverQuest | games=Lords of EverQuest | ||
}} | }} | ||
[[Category:Malformed Page]] | |||
[[Category:File Format]] | |||
Latest revision as of 15:56, 10 January 2021
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*.i**,*.eye
{{GRAFPageMisc{{ subst:#if: Archive | {{subst:!}}Archive }}{{ subst:#if: Little Endian | {{subst:!}}Little Endian }}}}
Format Specifications
byte {8} - Header (EYE 0002)
uint32 {4} - number of files in the footer data
uint32 {4} - offset of the compressed footer data
uint32 {4} - size of the compressed footer data
// FOOTER DATA
byte {2} - Zlib-Header (char(120),char(156))
// uncompress the footer data with Zlib
// for each numbers of files
uint32 {4} - Unknown(32)
uint64 {8} - Unknown
uint32 {4} - offset of the compressed file data
uint32 {4} - size of the compressed file data
byte {92} - directory name (null terminated)
// FILE DATA
byte {2} - Zlib-Header (char(120),char(156))
// uncompress the file data with Zlib
byte {x} - file data
Notes and Comments
This archive used (zlib deflate/inflate) compression,
a simple call to uncompress of the zlib library is needed to uncompress it.
MultiEx BMS Script
Not written yet
Supported by Programs
None
Documentation
None
Games
Lords of EverQuest