MediEvil BIN: Difference between revisions
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imported>Ikskoks (→BIN) |
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} | } | ||
//some array? | |||
num_of_entries * | |||
{ | |||
4 bytes (uint32) - some ID? | |||
4 bytes - unknown | |||
} | |||
</pre> | </pre> | ||
</div> | </div> | ||
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[[Category:Extension_bin | Extension: bin]] | [[Category:Extension_bin | Extension: bin]] | ||
[[Category:BMS_None | BMS: None]] | [[Category:BMS_None | BMS: None]] | ||
[[Category:File Format]] | |||
Latest revision as of 15:50, 12 January 2021
BIN
- Game : MediEvil
- Format Type : Level
- Endian Order : Little Endian
Format Specifications
// MediEvil BIN file format
4 bytes - unknown (num of objects?)
4 bytes - unknown
num_of_objects *
{
x bytes (char) - object name
1 byte - null
}
x bytes - unknown
//game text
num_of_strings *
{
x byes - text string
}
//some array?
num_of_entries *
{
4 bytes (uint32) - some ID?
4 bytes - unknown
}
MultiEx BMS Script
Not written yet.
Notes and Comments
- Level files for the game. They contain text strings.
Compatible Programs
None.