Metropolis Software TEXTURE: Difference between revisions
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* ''' Format Type ''': Image <br> | * ''' Format Type ''': Image <br> | ||
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> | * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> | ||
* ''' Signature ''': S3TC / S3TCDXT1 <br> | * ''' Signature ''': S3TC / S3TCDXT1 / S3TCDXT5 <br> | ||
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* This file format occurs in games made by '''Metropolis Software'''. | * This file format occurs in games made by '''Metropolis Software'''. | ||
* This file format uses '''BC / | * This file format uses '''BC / DXTn / S3''' texture compression. | ||
=== Games === | === Games === | ||
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=== Compatible Programs === | === Compatible Programs === | ||
* Raw texture cooker | |||
<br/><br> | <br/><br> | ||
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[[Category:Extension_texture | Extension: texture]] | [[Category:Extension_texture | Extension: texture]] | ||
[[Category:BMS_None | BMS: None]] | [[Category:BMS_None | BMS: None]] | ||
[[Category:DXT1 compression]] | |||
[[Category:DXT5 compression]] | |||
[[Category:File Format]] | [[Category:File Format]] | ||
Latest revision as of 21:22, 19 July 2022
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TEXTURE
- Format Type : Image
- Endian Order : Little Endian
- Signature : S3TC / S3TCDXT1 / S3TCDXT5
Format Specifications
// header (33 bytes) 4 bytes (char) - signature // "S3TC" 3 bytes (char) - texture type // e.g. "DXT1" or "DXT5" 4 bytes (uint32) - image width 4 bytes (uint32) - image height 4 bytes (uint32) - image data size 4 bytes (uint32) - bpp? // e.g. 24 9 bytes - nulls // data x bytes - image data
Notes and Comments
- This file format occurs in games made by Metropolis Software.
- This file format uses BC / DXTn / S3 texture compression.
Games
List of games using this file format:
- Gorky Zero (*.TEXTURE)
- Gorky 02: Aurora Watching / Soldier Elite (*.TEXTURE)
- Infernal (*.TEXTURE)
QuickBMS Script
Not written yet.
Compatible Programs
- Raw texture cooker