Monolith REZ: Difference between revisions

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imported>Ikskoks
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== REZ ==
#REDIRECT [[Jupiter Engine REZ]]
 
* ''' Format Type ''':    Archive <br>
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br>
 
 
=== Format Specifications ===
 
<tt><b>
char {127}&nbsp;&nbsp; - Description/Header <br>
uint32 {4}&nbsp;&nbsp; - Version <font color="purple">(1)</font> <br>
uint32 {4}&nbsp;&nbsp; - dirOffset <br>
uint32 {4}&nbsp;&nbsp; - dirSize <br>
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
uint32 {4}&nbsp;&nbsp; - Offset to Last Dir <br>
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
uint32 {4}&nbsp;&nbsp; - null <br>
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(19)</font> '' </font> <br>
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(24)</font> '' </font> <br>
uint32 {4}&nbsp;&nbsp; - null <br>
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(1)</font> '' </font> <br>
byte {13}&nbsp;&nbsp;&nbsp; - null <br>
<br>
byte {X}&nbsp;&nbsp;&nbsp;&nbsp; - File Data <br>
<br>
<font color="blue"> ''' // Directory ''' </font> <br>
<font color="blue"> ''' // for each file ''' </font> <br>
: uint32 {4}&nbsp;&nbsp; - Type <font color="purple">(0=file, 1=directory)</font> <br>
: <font color="blue"> ''' if (type == 1){ ''' </font> <br>
:: uint32 {4}&nbsp;&nbsp; - Directory Offset <br>
:: uint32 {4}&nbsp;&nbsp; - Directory Length <br>
:: uint32 {4}&nbsp;&nbsp; - Date/Time <br>
:: char {X}&nbsp;&nbsp;&nbsp;&nbsp; - filename <font color="purple">(terminated by 1 null)</font> <br>
:: <font color="blue"> ''' } ''' </font> <br>
<br>
: <font color="blue"> ''' if (type == 0){ ''' </font> <br>
:: uint32 {4}&nbsp;&nbsp; - File Offset <br>
:: uint32 {4}&nbsp;&nbsp; - File Length <br>
:: uint32 {4}&nbsp;&nbsp; - Date/Time <br>
:: uint32 {4}&nbsp;&nbsp; - <font color="red"> '' File ID? '' </font> <br>
:: char {4}&nbsp;&nbsp;&nbsp;&nbsp; - Type/Extension <font color="purple">(reversed)</font> <br>
:: uint32 {4}&nbsp;&nbsp; - null <br>
:: char {X}&nbsp;&nbsp;&nbsp;&nbsp; - filename <font color="purple">(terminated by 2 nulls)</font> <br>
:: <font color="blue"> ''' } ''' </font> <br>
<br>
</b></tt>
 
=== MultiEx BMS Script ===
 
Not written yet<br><br>
 
=== Compatible Programs ===
 
* [[Game Extractor|Game Extractor]]<br>
* [[Dragon_Unpacker|Dragon UnPACKer]]<br/>
<br>
 
=== Other Games ===
 
These games use this file format<br>
* Alien Vs Predator *.rez
* Alien vs Predator 2 *.rez
* Blood 2 *.rez
* Contract JACK *.rez
* Die Hard Nakatomi Plaza *.rez
* I, The Gangster *.rez
* Marine Sharpshooter *.rez
* Marine Sharpshooter 2: Jungle Warfare *.rez
* Noone Lives Forever *.rez
* Noone Lives Forever 2 *.rez
* Purge *.rez
* Sanity Aikens Artifact *.rez
* Shogo: Mobile Armor Division *.rez
* Tron 2.0 *.rez
* World War 2 Normandy *.rez
* World War 2 Sniper: Call To Victory *.rez
 
[[Category:No BMS]]

Latest revision as of 21:43, 12 June 2023

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