Outlaw Golf PAK: Difference between revisions
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Choose archive extension: | Choose archive extension: | ||
== PAXFILE == | == PAK, PAXFILE == | ||
* ''' Format Type ''': Archive <br> | * ''' Format Type ''': Archive <br> | ||
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> | * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> | ||
=== Format Specifications (Outlaw Golf) === | |||
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;"> | |||
<pre> | |||
// Outlaw Golf (PC) | |||
// PAK file format | |||
// header (96 bytes) | |||
8 bytes (char) - magic // "PAXFILE\xFF" | |||
20 bytes - unknown | |||
4 bytes (uint32) - data offset | |||
4 bytes (uint32) - number of directories + 1 | |||
4 bytes (uint32) - number of files | |||
4 bytes (uint32) - align value? | |||
36 bytes - nulls | |||
4 bytes (uint32) - unknown // 1 | |||
4 bytes (uint32) - unknown // 12 | |||
4 bytes - nulls | |||
4 bytes (uint32) - unknown // 26 | |||
// directories info | |||
num_of_directories * | |||
{ | |||
32 bytes (char) - directory name // e.g. "Audio" | |||
4 bytes (uint32) - unknown // some ID, usually nulls | |||
4 bytes (uint32) - unknown // some flags, usually nulls | |||
4 bytes (uint32) - number of the first file in the directory | |||
4 bytes (uint32) - number of files in directory? | |||
} | |||
// files info | |||
num_of_files * | |||
{ | |||
32 bytes (char) - file name | |||
4 bytes (uint32) - file offset | |||
4 bytes (uint32) - file size | |||
} | |||
x bytes - padding | |||
// files data | |||
num_of_files * | |||
{ | |||
x bytes - file data | |||
} | |||
</pre> | |||
</div> | |||
<br> | |||
=== Format Specifications (Outlaw Golf 2) === | === Format Specifications (Outlaw Golf 2) === | ||
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<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;"> | <div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;"> | ||
<pre> | <pre> | ||
// Outlaw Golf 2 | // Outlaw Golf 2 (PS2) | ||
// PAK file format | // PAK file format | ||
Latest revision as of 18:03, 21 February 2021
Choose archive extension:
PAK, PAXFILE
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications (Outlaw Golf)
// Outlaw Golf (PC)
// PAK file format
// header (96 bytes)
8 bytes (char) - magic // "PAXFILE\xFF"
20 bytes - unknown
4 bytes (uint32) - data offset
4 bytes (uint32) - number of directories + 1
4 bytes (uint32) - number of files
4 bytes (uint32) - align value?
36 bytes - nulls
4 bytes (uint32) - unknown // 1
4 bytes (uint32) - unknown // 12
4 bytes - nulls
4 bytes (uint32) - unknown // 26
// directories info
num_of_directories *
{
32 bytes (char) - directory name // e.g. "Audio"
4 bytes (uint32) - unknown // some ID, usually nulls
4 bytes (uint32) - unknown // some flags, usually nulls
4 bytes (uint32) - number of the first file in the directory
4 bytes (uint32) - number of files in directory?
}
// files info
num_of_files *
{
32 bytes (char) - file name
4 bytes (uint32) - file offset
4 bytes (uint32) - file size
}
x bytes - padding
// files data
num_of_files *
{
x bytes - file data
}
Format Specifications (Outlaw Golf 2)
// Outlaw Golf 2 (PS2)
// PAK file format
// primary header
char {8} - Magic ID (PAXFILE\0xFF)
uint32[5] {20} - Unknown
uint32 {4} - File List Offset. // a file list is like a folder or directory
uint32 {4} - File List Count
uint32 {4} - Total File Count
uint32 {4} - Compression header size?
uint32[13] {52} - Unknown
// file list entry
char {32} - Name
uint32 {4} - Unknown (some type of id)
uint32 {4} - Unknown (possibly some type of flags)
uint32 {4} - First File Number
uint32 {4} - Number of Files
// file item
char {32} - Name
uint32 {4} - Offset of File
uint32 {4} - Size
// Note: File is made up of 1 [Primary Header] followed by
// [File List Count] of [File List Entry] followed by
// [Total File Count] of [File Item] the rest is the data
// for the files using the offset and size. although some
// files have a header themselves that is 2048 bytes long
// although only the first few seem to be used. they are:
char {4} - Magic ''HYPC''
byte {10} - Unknown possibly a seed and flags.
uint32 {4} - Size of file without header.
byte (2030} - Unknown (mostly 0x00)
{DATA}
MultiEx BMS Script
None available.
Games
List of gaes using this file format:
- Outlaw Golf
- Outlaw Golf 2
Notes and Comments
- Some kind of compression or encryption seems to be used in the HYPC files.
Compatable Programs