PGA Tour 97 INF: Difference between revisions

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imported>Ikskoks
imported>Ikskoks
 
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// maximum scale of the RGB values for the texture
// maximum scale of the RGB values for the texture
char(x) - "SHADESCALE" command
char(x) - "SHADESCALE" command
char(x) - texture name  // e.g. "FAIRWAY", "SAND", "ROUGH" etc.
int - texture number
int - max value
int - min value


// height
char(x) - "HEIGHT"
int - hole number
float - delta feet?
// drop at tee
char(x) - "TEEDROP"
int - hole number
// horizon
char(x) - "HORIZON"
int - hole number
int - feet
int - index
char(x) - name
// terrain
char(x) - "TERRAIN"
int - hole number
int - texture number
char(x) - name
int - index
// texture
char(x) - "TEXTURE"
int - hole number
char(x) - texture name  // e.g. "FAIRWAY", "SAND", "ROUGH" etc.
int - texture number
char(x) - texture filepath
// object
char(x) - "OBJECT"
int - hole number
char(x) - index string // e.g. "TREE_0", "TREE_1" etc.
char(x) - texture filepath
float - height?
// nobject
char(x) - "NOBJECT"
int - hole number
int - index
char(x) - texture filepath
float - height?
// detail
char(x) - "DETAIL"
unknown
// world
char(x) - "WORLD"
int - hole number
int - texture number
int - index
// wind
char(x) - "WIND"
unknown
// end
char(x) - "END"
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[[Category:Complete WIP|PGA Tour 97 INF]]
[[Category:Complete Complete|PGA Tour 97 INF]]
[[Category:Platform PS1|PGA Tour 97 INF]]
[[Category:Platform PS1|PGA Tour 97 INF]]
[[Category:CE None|PGA Tour 97 INF]]
[[Category:CE None|PGA Tour 97 INF]]

Latest revision as of 21:43, 29 December 2020

INF


Format Specifications

// INF file format


// primary RGB values for the texture
char(x) - "PRIMARY" command
char(x) - texture name  // e.g. "FAIRWAY", "SAND", "ROUGH" etc.
int - texture number 
int - R
int - G
int - B


// maximum scale of the RGB values for the texture
char(x) - "SHADESCALE" command
char(x) - texture name  // e.g. "FAIRWAY", "SAND", "ROUGH" etc.
int - texture number 
int - max value
int - min value


// height
char(x) - "HEIGHT"
int - hole number
float - delta feet?


// drop at tee
char(x) - "TEEDROP"
int - hole number

// horizon
char(x) - "HORIZON"
int - hole number
int - feet
int - index
char(x) - name

// terrain
char(x) - "TERRAIN"
int - hole number
int - texture number 
char(x) - name
int - index

// texture
char(x) - "TEXTURE"
int - hole number
char(x) - texture name  // e.g. "FAIRWAY", "SAND", "ROUGH" etc.
int - texture number 
char(x) - texture filepath

// object
char(x) - "OBJECT"
int - hole number
char(x) - index string // e.g. "TREE_0", "TREE_1" etc.
char(x) - texture filepath
float - height?

// nobject
char(x) - "NOBJECT"
int - hole number
int - index 
char(x) - texture filepath
float - height?


// detail
char(x) - "DETAIL"
unknown

// world
char(x) - "WORLD"
int - hole number
int - texture number 
int - index 

// wind
char(x) - "WIND"
unknown

// end
char(x) - "END"

MultiEx BMS Script

Not written yet.

Notes and Comments

  • INF files contain description for terrain objects.

Compatible Programs

  • Notepad
  • Notepad++