PGA Tour 97 INF: Difference between revisions
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// maximum scale of the RGB values for the texture | // maximum scale of the RGB values for the texture | ||
char(x) - "SHADESCALE" command | char(x) - "SHADESCALE" command | ||
char(x) - texture name // e.g. "FAIRWAY", "SAND", "ROUGH" etc. | |||
int - texture number | |||
int - max value | |||
int - min value | |||
// height | |||
char(x) - "HEIGHT" | |||
int - hole number | |||
float - delta feet? | |||
// drop at tee | |||
char(x) - "TEEDROP" | |||
int - hole number | |||
// horizon | |||
char(x) - "HORIZON" | |||
int - hole number | |||
int - feet | |||
int - index | |||
char(x) - name | |||
// terrain | |||
char(x) - "TERRAIN" | |||
int - hole number | |||
int - texture number | |||
char(x) - name | |||
int - index | |||
// texture | |||
char(x) - "TEXTURE" | |||
int - hole number | |||
char(x) - texture name // e.g. "FAIRWAY", "SAND", "ROUGH" etc. | |||
int - texture number | |||
char(x) - texture filepath | |||
// object | |||
char(x) - "OBJECT" | |||
int - hole number | |||
char(x) - index string // e.g. "TREE_0", "TREE_1" etc. | |||
char(x) - texture filepath | |||
float - height? | |||
// nobject | |||
char(x) - "NOBJECT" | |||
int - hole number | |||
int - index | |||
char(x) - texture filepath | |||
float - height? | |||
// detail | |||
char(x) - "DETAIL" | |||
unknown | |||
// world | |||
char(x) - "WORLD" | |||
int - hole number | |||
int - texture number | |||
int - index | |||
// wind | |||
char(x) - "WIND" | |||
unknown | |||
// end | |||
char(x) - "END" | |||
</pre> | </pre> | ||
</div> | </div> | ||
| Line 41: | Line 108: | ||
[[Category:Complete | [[Category:Complete Complete|PGA Tour 97 INF]] | ||
[[Category:Platform PS1|PGA Tour 97 INF]] | [[Category:Platform PS1|PGA Tour 97 INF]] | ||
[[Category:CE None|PGA Tour 97 INF]] | [[Category:CE None|PGA Tour 97 INF]] | ||
Latest revision as of 21:43, 29 December 2020
INF
- Game : PGA Tour 97
- Format Type : Misc
Format Specifications
// INF file format // primary RGB values for the texture char(x) - "PRIMARY" command char(x) - texture name // e.g. "FAIRWAY", "SAND", "ROUGH" etc. int - texture number int - R int - G int - B // maximum scale of the RGB values for the texture char(x) - "SHADESCALE" command char(x) - texture name // e.g. "FAIRWAY", "SAND", "ROUGH" etc. int - texture number int - max value int - min value // height char(x) - "HEIGHT" int - hole number float - delta feet? // drop at tee char(x) - "TEEDROP" int - hole number // horizon char(x) - "HORIZON" int - hole number int - feet int - index char(x) - name // terrain char(x) - "TERRAIN" int - hole number int - texture number char(x) - name int - index // texture char(x) - "TEXTURE" int - hole number char(x) - texture name // e.g. "FAIRWAY", "SAND", "ROUGH" etc. int - texture number char(x) - texture filepath // object char(x) - "OBJECT" int - hole number char(x) - index string // e.g. "TREE_0", "TREE_1" etc. char(x) - texture filepath float - height? // nobject char(x) - "NOBJECT" int - hole number int - index char(x) - texture filepath float - height? // detail char(x) - "DETAIL" unknown // world char(x) - "WORLD" int - hole number int - texture number int - index // wind char(x) - "WIND" unknown // end char(x) - "END"
MultiEx BMS Script
Not written yet.
Notes and Comments
- INF files contain description for terrain objects.
Compatible Programs
- Notepad
- Notepad++