Resident Evil 2 ADT: Difference between revisions

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{{GRAFTemplate1|
{{GRAFTemplate1|
file_extension=ADT|
file_extension=ADT|
format_type=Image|
format_type=Video/Graphics|
endian_order=Little Endian|
endian_order=Little Endian|
date_posted=12:37, 30 October 2006 (EST)|
date_posted=12:37, 30 October 2006 (EST)|
format_specifications=None written yet.|
format_specifications=32 bits&nbsp;&nbsp;&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
notes=None|
16 bits&nbsp;&nbsp;&nbsp;&nbsp; - block 1 length<br>
&nbsp;&nbsp;&nbsp;&nbsp;#Process block 1 length of bytes (and/or bits?)<br>
16 bits&nbsp;&nbsp;&nbsp;&nbsp; - block 2 length<br>
&nbsp;&nbsp;&nbsp;&nbsp;#Process block 2 length of bytes (and/or bits?)<br>
... (Uncompress till block length read is zero) <br>
16 bits&nbsp;&nbsp;&nbsp;&nbsp; - block n length<br>
&nbsp;&nbsp;&nbsp;&nbsp;#Process block n length of bytes (and/or bits?)<br>
16 bits&nbsp;&nbsp;&nbsp;&nbsp; - zero|
notes=This is a compressed image, in the form of a bitstream, so endianness is not important. Either the decompressed stream is a TIM image, or a RAW 320x240 image in the form of a 256x256 block followed by a 128x128 block.|
bms_script=Not written yet|
bms_script=Not written yet|
programs=None|
programs=None|
documentation=None|
documentation=An example decompression routine is available on the associated [http://rewiki.regengedanken.de/wiki/.ADT_%28Resident_Evil_2_PC%29 REwiki] page.|
games=Resident Evil 2
games=Resident Evil 2
}}
}}
[[Category:File Format]]

Latest revision as of 23:39, 20 January 2021

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ADT

{{GRAFPageMisc{{ subst:#if: Video/Graphics | {{subst:!}}Video/Graphics }}{{ subst:#if: Little Endian | {{subst:!}}Little Endian }}}}

Format Specifications

32 bits     - Unknown
16 bits     - block 1 length
    #Process block 1 length of bytes (and/or bits?)
16 bits     - block 2 length
    #Process block 2 length of bytes (and/or bits?)
... (Uncompress till block length read is zero)
16 bits     - block n length
    #Process block n length of bytes (and/or bits?)

16 bits     - zero

Notes and Comments

This is a compressed image, in the form of a bitstream, so endianness is not important. Either the decompressed stream is a TIM image, or a RAW 320x240 image in the form of a 256x256 block followed by a 128x128 block.

MultiEx BMS Script

Not written yet

Supported by Programs

None

Documentation

An example decompression routine is available on the associated REwiki page.

Games

Resident Evil 2

Navigation

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Platforms
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Type
Animation - Archive - Audio - Image - Mesh - Miscellaneous - Model - Video
Endianness
Little-endian - Big-endian
BMS Scripts
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All Pages with Scripts:
Recently Added Scripts

Program Support
No Known Support

MultiEx Commander - Game Extractor

Format Specification Completion
Work in Progress - Almost Done - Completed
Compression and Encryption
No Compression or Encryption Used - Unknown Compression or Encryption Used

One or Both Used:
Compression Used - Both Compression and Encryption Used