Resident Evil 2 ADT: Difference between revisions
imported>PmData (simple description of format) |
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{{GRAFTemplate1| | {{GRAFTemplate1| | ||
file_extension=ADT| | file_extension=ADT| | ||
format_type= | format_type=Video/Graphics| | ||
endian_order= | endian_order=Little Endian| | ||
date_posted=12:37, 30 October 2006 (EST)| | date_posted=12:37, 30 October 2006 (EST)| | ||
format_specifications=32 bits - <font color="red"> '' Unknown '' </font> <br> | format_specifications=32 bits - <font color="red"> '' Unknown '' </font> <br> | ||
| Line 9: | Line 9: | ||
16 bits - block 2 length<br> | 16 bits - block 2 length<br> | ||
#Process block 2 length of bytes (and/or bits?)<br> | #Process block 2 length of bytes (and/or bits?)<br> | ||
... (Uncompress till block length read is zero) <br> | |||
16 bits - block n length<br> | 16 bits - block n length<br> | ||
#Process block n length of bytes (and/or bits?)<br> | #Process block n length of bytes (and/or bits?)<br> | ||
16 bits - zero| | 16 bits - zero| | ||
notes=This is a compressed image, in the form of a bitstream, so endianness is not important| | notes=This is a compressed image, in the form of a bitstream, so endianness is not important. Either the decompressed stream is a TIM image, or a RAW 320x240 image in the form of a 256x256 block followed by a 128x128 block.| | ||
bms_script=Not written yet| | bms_script=Not written yet| | ||
programs=None| | programs=None| | ||
documentation= | documentation=An example decompression routine is available on the associated [http://rewiki.regengedanken.de/wiki/.ADT_%28Resident_Evil_2_PC%29 REwiki] page.| | ||
games=Resident Evil 2 | games=Resident Evil 2 | ||
}} | }} | ||
[[Category:File Format]] | |||
Latest revision as of 23:39, 20 January 2021
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ADT
{{GRAFPageMisc{{ subst:#if: Video/Graphics | {{subst:!}}Video/Graphics }}{{ subst:#if: Little Endian | {{subst:!}}Little Endian }}}}
Format Specifications
32 bits - Unknown
16 bits - block 1 length
#Process block 1 length of bytes (and/or bits?)
16 bits - block 2 length
#Process block 2 length of bytes (and/or bits?)
... (Uncompress till block length read is zero)
16 bits - block n length
#Process block n length of bytes (and/or bits?)
Notes and Comments
This is a compressed image, in the form of a bitstream, so endianness is not important. Either the decompressed stream is a TIM image, or a RAW 320x240 image in the form of a 256x256 block followed by a 128x128 block.
MultiEx BMS Script
Not written yet
Supported by Programs
None
Documentation
An example decompression routine is available on the associated REwiki page.
Games
Resident Evil 2