Retro64 NDX WAD: Difference between revisions
Jump to navigation
Jump to search
imported>Ikskoks |
imported>Ikskoks |
||
| (6 intermediate revisions by the same user not shown) | |||
| Line 13: | Line 13: | ||
// NDX file format | // NDX file format | ||
// 72 bytes = entry size | // 72 bytes = entry size in "Bugatron" | ||
// 24 bytes = entry size in "WarHeads SE" | |||
num_of_files * | num_of_files * | ||
{ | { | ||
64 bytes (char) - file path + padding // e.g. "audio\airball.ogg" | 16 or 64 bytes (char) - file path + padding // e.g. "audio\airball.ogg" | ||
4 bytes (uint32) - file offset | 4 bytes (uint32) - file offset | ||
4 bytes (uint32) - file size | 4 bytes (uint32) - file size | ||
| Line 46: | Line 47: | ||
* WarHeads SE (PC) (*.NDX / *.WAD) | * WarHeads SE (PC) (*.NDX / *.WAD) | ||
=== QuickBMS | === QuickBMS Scripts === | ||
* [http://aluigi.org/bms/bugatron.bms bugatron.bms] | * [http://aluigi.org/bms/bugatron.bms bugatron.bms] | ||
* [https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/Retro64/WarHeads_SE_NDX_WAD_script.bms WarHeads_SE_NDX_WAD_script.bms] | |||
=== Compatible Programs === | === Compatible Programs === | ||
Latest revision as of 10:17, 15 June 2022
Back to index | Edit this page
NDX, WAD
- Format Type : Archive
- Endian Order : Little Endian
- Signature : None
Format Specifications
// NDX file format
// 72 bytes = entry size in "Bugatron"
// 24 bytes = entry size in "WarHeads SE"
num_of_files *
{
16 or 64 bytes (char) - file path + padding // e.g. "audio\airball.ogg"
4 bytes (uint32) - file offset
4 bytes (uint32) - file size
}
// WAD file format
num_of_files *
{
x bytes - file data
}
Notes and Comments
- NDX is an index file and WAD file stores all the data.
- This file format occurs in some games made by Retro64.
Games
List of games using this file format:
- Bugatron (PC) (*.NDX / *.WAD)
- Bugatron Worlds (PC) (*.NDX / *.WAD)
- WarHeads SE (PC) (*.NDX / *.WAD)
QuickBMS Scripts
Compatible Programs
None.