Retro64 NDX WAD: Difference between revisions

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== NDX, WAD ==
 
* ''' Format Type ''':    Archive <br>
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br>
* ''' Signature ''':    None <br>
 
 
=== Format Specifications ===
 
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;">
<pre>
// NDX file format
 
// 72 bytes = entry size in "Bugatron"
// 24 bytes = entry size in "WarHeads SE"
num_of_files *
{
  16 or 64 bytes (char) - file path + padding  // e.g. "audio\airball.ogg"
  4 bytes (uint32) - file offset
  4 bytes (uint32) - file size
}
</pre>
</div>
<br>
 
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;">
<pre>
// WAD file format
 
num_of_files *
{
  x bytes - file data
}
</pre>
</div>
 
=== Notes and Comments ===
 
* '''NDX''' is an index file and '''WAD''' file stores all the data.
* This file format occurs in some games made by '''Retro64'''.
 
=== Games ===
List of games using this file format:
* Bugatron (PC) (*.NDX / *.WAD)
* Bugatron Worlds (PC) (*.NDX / *.WAD)
* WarHeads SE (PC) (*.NDX / *.WAD)
 
=== QuickBMS Scripts ===
 
* [http://aluigi.org/bms/bugatron.bms bugatron.bms]
* [https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/Retro64/WarHeads_SE_NDX_WAD_script.bms WarHeads_SE_NDX_WAD_script.bms]
 
=== Compatible Programs ===
 
None.
<br/><br>
 
 
[[Category:Complete Complete|Retro64 NDX WAD]]
[[Category:Platform PC|Retro64 NDX WAD]]
[[Category:CE None|Retro64 NDX WAD]]
[[Category:Format_Archive | Type: Archive]]
[[Category:Extension_ndx | Extension: ndx]]
[[Category:Extension_wad | Extension: wad]]
[[Category:File Format]]

Latest revision as of 10:17, 15 June 2022

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NDX, WAD

  • Format Type : Archive
  • Endian Order : Little Endian
  • Signature : None


Format Specifications

// NDX file format

// 72 bytes = entry size in "Bugatron"
// 24 bytes = entry size in "WarHeads SE"
num_of_files *
{
  16 or 64 bytes (char) - file path + padding  // e.g. "audio\airball.ogg"
  4 bytes (uint32) - file offset
  4 bytes (uint32) - file size
}


// WAD file format

num_of_files *
{
  x bytes - file data
}

Notes and Comments

  • NDX is an index file and WAD file stores all the data.
  • This file format occurs in some games made by Retro64.

Games

List of games using this file format:

  • Bugatron (PC) (*.NDX / *.WAD)
  • Bugatron Worlds (PC) (*.NDX / *.WAD)
  • WarHeads SE (PC) (*.NDX / *.WAD)

QuickBMS Scripts

Compatible Programs

None.