Robin Hood: The Legend of Sherwood DIC BKS: Difference between revisions
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// | // directory | ||
num_of_structs * | num_of_structs * | ||
{ | { | ||
2 bytes (uint16) - number of entries // e.g. 4096 | 2 bytes (uint16) - number of entries // e.g. 4096 | ||
// data_size = num_of_entries * 8 | // data_size = num_of_entries * 8 | ||
x bytes - data // encrypted | x bytes - directory data // encrypted | ||
} | } | ||
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{ | { | ||
2 bytes (uint16) - image width | 2 bytes (uint16) - image width | ||
2 bytes ( | 2 bytes (uint16) - image height | ||
4 bytes (uint32) - file offset | 4 bytes (uint32) - file offset | ||
4 bytes (uint32) - file size | 4 bytes (uint32) - file size | ||
2 bytes (uint16) - image | 2 bytes (uint16) - directory number? | ||
} | |||
</pre> | |||
</div> | |||
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<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;"> | |||
<pre> | |||
// BKS file format | |||
num_of_files * | |||
{ | |||
x bytes - image data | |||
} | } | ||
</pre> | </pre> | ||
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* File formats for dealing with sprites. '''DIC''' is a dictionary file (sprite index) and '''BKS''' file (sprite bank) contains all the data. | * File formats for dealing with sprites. '''DIC''' is a dictionary file (sprite index) and '''BKS''' file (sprite bank) contains all the data. | ||
* Directory data seems to be encrypted with unknown algorithm. | |||
=== Games === | === Games === | ||
Latest revision as of 20:42, 7 April 2022
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DIC, BKS
- Format Type : Archive
- Endian Order : Little Endian
- Signature : 96 B6 9B 01 / C9 EB 03 00
Format Specifications
// DIC file format
// header
4 bytes (uint32) - signature // 96 B6 9B 01 - DEMO
// C9 EB 03 00 - FULL GAME
2 bytes (uint16) - number of structs
// directory
num_of_structs *
{
2 bytes (uint16) - number of entries // e.g. 4096
// data_size = num_of_entries * 8
x bytes - directory data // encrypted
}
// details
4 bytes (uint32) - number of files
num_of_files *
{
2 bytes (uint16) - image width
2 bytes (uint16) - image height
4 bytes (uint32) - file offset
4 bytes (uint32) - file size
2 bytes (uint16) - directory number?
}
// BKS file format
num_of_files *
{
x bytes - image data
}
Notes and Comments
- File formats for dealing with sprites. DIC is a dictionary file (sprite index) and BKS file (sprite bank) contains all the data.
- Directory data seems to be encrypted with unknown algorithm.
Games
List of games using this file format:
- Robin Hood: The Legend of Sherwood (PC) (*.DIC / *.BKS)
QuickBMS Script
Not written yet.
Compatible Programs
- Game Extractor (limited support, only reading)
See Also