Slayer Engine RPE: Difference between revisions
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imported>Ikskoks (Created page with "{{GRAFPageHeader}} == RPE == * ''' Game ''': The Da Vinci Code <br> * ''' Format Type ''': Archive <br> * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] '...") |
imported>Ikskoks (→Games) |
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{{GRAFPageHeader}} | {{GRAFPageHeader}} | ||
== RPE == | == RPE == | ||
* ''' Format Type ''': Archive <br> | * ''' Format Type ''': Archive <br> | ||
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> | * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> | ||
| Line 64: | Line 64: | ||
=== Notes and Comments === | === Notes and Comments === | ||
* Archive format used mostly to store sound effects and voices. | |||
* File format is used by '''Slayer Engine''' developed by [https://en.wikipedia.org/wiki/The_Collective_(company) The Collective] (now Double Helix Games) company. | |||
=== Games === | |||
List of games using the same file format: | |||
* The Da Vinci Code | |||
* Indiana Jones and the Emperor's Tomb | |||
* Buffy The Vampire Slayer (XBOX) | |||
* Marc Ecko's Getting Up: Contents Under Pressure | |||
=== Compatible Programs === | === Compatible Programs === | ||
* [https://forum.xentax.com/viewtopic.php?t=18204 RPE Extractor] | |||
=== See Also === | |||
* [https://forum.xentax.com/viewtopic.php?f=10&t=22929 PC Indiana Jones / Buffy The Vampire Slayer Crossover Mod] | |||
<br/><br> | <br/><br> | ||
[[Category:Complete | [[Category:Complete Almost Done|The Da Vinci Code RPE]] | ||
[[Category:Platform PC|The Da Vinci Code RPE]] | [[Category:Platform PC|The Da Vinci Code RPE]] | ||
[[Category:CE None|The Da Vinci Code RPE]] | [[Category:CE None|The Da Vinci Code RPE]] | ||
Latest revision as of 13:57, 16 February 2021
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RPE
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
// The Da Vinci Code
// RPE file format
// little endian
// header
4 bytes (uint32) - version number // e.g. "1"
4 bytes (uint32) - number of files
24 bytes - nulls
// files info
number_of_files *
{
6 bytes (char) - file name // e.g. "rln950"
26 bytes - unknown
4 bytes (uint32) - file offset
4 bytes (uint32) - file size
4 bytes - unknown
}
// data
number_of_files *
{
x bytes - file data
x bytes - padding
}
MultiEx BMS Script
ImpType Standard ; Get TEMP Long 0 ; Get FILENUM Long 0 ; GoTo 32 0 ; For F = 1 To FILENUM ; GetDString FNAME 6 0 ; SavePos TEMP 0 ; Math TEMP += 26 ; GoTo TEMP 0 ; SavePos FOFFSETX 0 ; Get FOFFSET Long 0 ; SavePos FSIZEX 0 ; Get FSIZE Long 0 ; Get TEMP Long 0 ; Log FNAME FOFFSET FSIZE FOFFSETX FSIZEX ; Next F ;
Notes and Comments
- Archive format used mostly to store sound effects and voices.
- File format is used by Slayer Engine developed by The Collective (now Double Helix Games) company.
Games
List of games using the same file format:
- The Da Vinci Code
- Indiana Jones and the Emperor's Tomb
- Buffy The Vampire Slayer (XBOX)
- Marc Ecko's Getting Up: Contents Under Pressure
Compatible Programs
See Also