Telltale Games FONT: Difference between revisions
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* ''' Format Type ''': Font <br> | * ''' Format Type ''': Font <br> | ||
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> | * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> | ||
* ''' | * ''' Signatures ''': VSM / 5VSM / 6VSM / ERTM <br> | ||
=== Format Specifications === | === Format Specifications (5VSM) === | ||
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width: | <div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:1000px; overflow:auto;"> | ||
<pre> | <pre> | ||
// Telltale's FONT file format (version 10) | // Telltale's FONT file format (version 10) | ||
| Line 17: | Line 17: | ||
// header | // header | ||
4 bytes (char) - signature // e.g. "5VSM" | 4 bytes (char) - signature // e.g. "5VSM" | ||
4 bytes (uint32) - | 4 bytes (uint32) - total size of info structures (info_table_size + coordinates_table_size + images_info_size) | ||
4 bytes (uint32) - nulls | 4 bytes (uint32) - nulls | ||
4 bytes (uint32) - data size | 4 bytes (uint32) - total image data size | ||
4 bytes (uint32) - font version // e.g. 10 - Batman | 4 bytes (uint32) - font version // e.g. 10 - Batman | ||
120 bytes - unknown | |||
// info table | // info table | ||
4 bytes (uint32) - name+sizes length | |||
4 bytes (uint32) - | |||
4 bytes (uint32) - font name length | 4 bytes (uint32) - font name length | ||
x bytes (char) - font name // e.g. "Gotham Light_60" | x bytes (char) - font name // e.g. "Gotham Light_60" | ||
| Line 37: | Line 37: | ||
num_of_entries * | num_of_entries * | ||
{ | { | ||
// float coordinates can be converted to integers using image width and image height | |||
// e.g. x_start = 0.65625 * 512 = 336 | |||
4 bytes (uint32) - symbol's utf-8 code // e.g. 78 for "N" | 4 bytes (uint32) - symbol's utf-8 code // e.g. 78 for "N" | ||
4 bytes (uint32) - texture number // usually 0 or 1 | 4 bytes (uint32) - texture number // usually 0 or 1 | ||
4 bytes (uint32) - HZ / Channel | 4 bytes (uint32) - HZ / Channel | ||
4 bytes ( | 4 bytes (float) - w_start (X start) | ||
4 bytes ( | 4 bytes (float) - w_end (X End) | ||
4 bytes ( | 4 bytes (float) - h_start (Y start) | ||
4 bytes ( | 4 bytes (float) - h_end (Y end) | ||
4 bytes ( | 4 bytes (float) - width | ||
4 bytes ( | 4 bytes (float) - height | ||
4 bytes ( | 4 bytes (float) - kern_left_side (X offset) | ||
4 bytes ( | 4 bytes (float) - to_top (Y offset) | ||
4 bytes ( | 4 bytes (float) - width with kerning (X Advanced) | ||
} | |||
// images info | |||
4 bytes (uint32) - image info length | |||
4 bytes (uint32) - number of images | |||
num_of_images * | |||
{ | |||
// image header | |||
4 bytes (uint32) - unknown // 8 | |||
4 bytes (uint32) - unknwon // 8 | |||
4 bytes (uint32) - unknown // 273 | |||
4 bytes (uint32) - unknown // 8 | |||
4 bytes (uint32) - platform // 2 - PC | |||
// 7, 9 - iOS | |||
4 bytes (uint32) - name+sizes length | |||
4 bytes (uint32) - font name length | |||
x bytes (char) - font name // e.g. "MenuBodyLarge.font" | |||
4 bytes (uint32) - name+sizes length | |||
4 bytes (uint32) - source file path length | |||
x bytes (char) - source file path // e.g. "C:/Program Files/Telltale Games/Telltale Tool/t3/Temp/Gotham Light_0.tga" | |||
// image info (144 bytes) | |||
4 bytes (uint32) - unknown | |||
4 bytes (uint32) - unknown // 1 | |||
4 bytes (uint32) - image width | |||
4 bytes (uint32) - image height | |||
100 bytes - unknown | |||
4 bytes (uint32) - image data size | |||
24 bytes - unknown | |||
} | |||
1 byte (uint8) - unknown // 48 | |||
// data | |||
num_of_images * | |||
{ | |||
x bytes - image data | |||
} | } | ||
</pre> | |||
</div> | |||
=== Format Specifications (ERTM) === | |||
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:1000px; overflow:auto;"> | |||
<pre> | |||
// Telltale's FONT file format (ERTM) | |||
// header | |||
4 bytes (char) - signature // e.g. "ERTM" | |||
// TODO | // TODO | ||
| Line 62: | Line 115: | ||
List of games using this file format: | List of games using this file format: | ||
* Batman: The Telltale Series (PC) (*.FONT) ("5VSM" signature, version 10) | * Batman: The Telltale Series (PC) (*.FONT) ("5VSM" signature, version 10) | ||
* Puzzle Agent (PC) (*.FONT) ("ERTM" signature) | |||
=== QuickBMS Script === | === QuickBMS Script === | ||
| Line 70: | Line 124: | ||
* [https://github.com/pashok6798/TTG_Tools TTG Tools] | * [https://github.com/pashok6798/TTG_Tools TTG Tools] | ||
* [https://github.com/LucasSaragosa/TelltaleToolLib TelltaleToolLib] | |||
<br/><br> | <br/><br> | ||
[[Category:Complete | [[Category:Complete Almost Done|Telltale Games FONT]] | ||
[[Category:Platform PC|Telltale Games FONT]] | [[Category:Platform PC|Telltale Games FONT]] | ||
[[Category:CE None|Telltale Games FONT]] | [[Category:CE None|Telltale Games FONT]] | ||
Latest revision as of 08:43, 23 July 2022
Back to index | Edit this page
FONT
- Format Type : Font
- Endian Order : Little Endian
- Signatures : VSM / 5VSM / 6VSM / ERTM
Format Specifications (5VSM)
// Telltale's FONT file format (version 10)
// Based on font from "Batman: The Telltale Series"
// header
4 bytes (char) - signature // e.g. "5VSM"
4 bytes (uint32) - total size of info structures (info_table_size + coordinates_table_size + images_info_size)
4 bytes (uint32) - nulls
4 bytes (uint32) - total image data size
4 bytes (uint32) - font version // e.g. 10 - Batman
120 bytes - unknown
// info table
4 bytes (uint32) - name+sizes length
4 bytes (uint32) - font name length
x bytes (char) - font name // e.g. "Gotham Light_60"
1 byte (uint8) - check flag?
16 bytes - unknown
4 bytes(uint32) - coordinates table length
4 bytes (uint32) - number of entries in coordinates table
// coordinates table
num_of_entries *
{
// float coordinates can be converted to integers using image width and image height
// e.g. x_start = 0.65625 * 512 = 336
4 bytes (uint32) - symbol's utf-8 code // e.g. 78 for "N"
4 bytes (uint32) - texture number // usually 0 or 1
4 bytes (uint32) - HZ / Channel
4 bytes (float) - w_start (X start)
4 bytes (float) - w_end (X End)
4 bytes (float) - h_start (Y start)
4 bytes (float) - h_end (Y end)
4 bytes (float) - width
4 bytes (float) - height
4 bytes (float) - kern_left_side (X offset)
4 bytes (float) - to_top (Y offset)
4 bytes (float) - width with kerning (X Advanced)
}
// images info
4 bytes (uint32) - image info length
4 bytes (uint32) - number of images
num_of_images *
{
// image header
4 bytes (uint32) - unknown // 8
4 bytes (uint32) - unknwon // 8
4 bytes (uint32) - unknown // 273
4 bytes (uint32) - unknown // 8
4 bytes (uint32) - platform // 2 - PC
// 7, 9 - iOS
4 bytes (uint32) - name+sizes length
4 bytes (uint32) - font name length
x bytes (char) - font name // e.g. "MenuBodyLarge.font"
4 bytes (uint32) - name+sizes length
4 bytes (uint32) - source file path length
x bytes (char) - source file path // e.g. "C:/Program Files/Telltale Games/Telltale Tool/t3/Temp/Gotham Light_0.tga"
// image info (144 bytes)
4 bytes (uint32) - unknown
4 bytes (uint32) - unknown // 1
4 bytes (uint32) - image width
4 bytes (uint32) - image height
100 bytes - unknown
4 bytes (uint32) - image data size
24 bytes - unknown
}
1 byte (uint8) - unknown // 48
// data
num_of_images *
{
x bytes - image data
}
Format Specifications (ERTM)
// Telltale's FONT file format (ERTM) // header 4 bytes (char) - signature // e.g. "ERTM" // TODO
Notes and Comments
- This file format occurs in games made by Telltale Games.
Games
List of games using this file format:
- Batman: The Telltale Series (PC) (*.FONT) ("5VSM" signature, version 10)
- Puzzle Agent (PC) (*.FONT) ("ERTM" signature)
QuickBMS Script
Not written yet.
Compatible Programs