The Cars THQ RES: Difference between revisions

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bms_script=<bms games="'The Cars THQ'" ext="res" platforms="'PC'" author="Mr.Mouse" version="1.0" verbose="no" silence="no"># The Cars THG .RES format MexScript
bms_script=<bms games="'The Cars THQ'" ext="res" platforms="'PC'" author="Mr.Mouse" version="1.0" verbose="no" silence="no"># The Cars THQ .RES format MexScript
# By Mr.Mouse (thanks Svevvy)
# By Mr.Mouse (thanks Szevvy)
# The format is very simple.
# The format is very simple.
# ------------
# ------------
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games=The Cars THQ
games=The Cars THQ
}}
}}
[[Category:BMS]]
[[Category:File Format]]

Latest revision as of 20:31, 21 January 2021

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RES

{{GRAFPageMisc{{ subst:#if: Archive | {{subst:!}}Archive }}{{ subst:#if: Little Endian | {{subst:!}}Little Endian }}}}

Format Specifications

uint32 {4}   - Number of files

// For each file

byte {100}   - Filename (null-terminated, but 100 bytes reserved)
uint32 {4}   - File offset (relative to header+fileinfo table!)
uint32 {4}   - File size

Notes and Comments

None

MultiEx BMS Script

<bms games="'The Cars THQ'" ext="res" platforms="'PC'" author="Mr.Mouse" version="1.0" verbose="no" silence="no"># The Cars THQ .RES format MexScript

  1. By Mr.Mouse (thanks Szevvy)
  2. The format is very simple.
  3. ------------
  4. // Header
  5. UINT32 Number of resources
  6. // For each resource
  7. byte[100] Resource name (null-terminated, but 100 bytes reserved)
  8. unint32 Relative offset (minus the size of the info table + header)
  9. unint32 Size
  10. ------------

ImpType Standard ; Get FNum Long 0 ;

  1. Calculate offset of file data (RO)

Set RO Long 108 ; Math RO *= FNum ; Math RO += 4 ; For T = 1 To FNum ; GetDString FN 100 0 ; Get FO Long 0 ; Get FS Long 0 ; Log FN RO FS 0 0 ; Math RO += FS ; Next T ; </bms>

Supported by Programs

MultiEx Commander http://multiex.xentax.com

Documentation

http://forum.xentax.com/viewtopic.php?t=2135

Games

The Cars THQ

Navigation

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Platforms
Microsoft:
Xbox
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Nintendo:
GameCube
DS
Desktop:
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Sega:
Dreamcast
Sony:
PlayStation
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Type
Animation - Archive - Audio - Image - Mesh - Miscellaneous - Model - Video
Endianness
Little-endian - Big-endian
BMS Scripts
Pages Without a BMS Script

All Pages with Scripts:
Recently Added Scripts

Program Support
No Known Support

MultiEx Commander - Game Extractor

Format Specification Completion
Work in Progress - Almost Done - Completed
Compression and Encryption
No Compression or Encryption Used - Unknown Compression or Encryption Used

One or Both Used:
Compression Used - Both Compression and Encryption Used