Unity I2 Localization Assets: Difference between revisions
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== | == -18, DAT == | ||
* ''' Format Type ''': Text <br> | * ''' Format Type ''': Text <br> | ||
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<pre> | <pre> | ||
// The Falconeer | // The Falconeer *.-18 file format | ||
// header | // header | ||
Latest revision as of 10:34, 10 July 2022
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-18, DAT
- Format Type : Text
- Endian Order : Little Endian
- Signatures : I2Languages / I2Loc
Format Specifications
// The Falconeer *.-18 file format
// header
12 bytes - nulls
4 bytes (uint32) - unknown // 1
4 bytes (uint32) - unknown // 1
4 bytes (uint32) - num of strings?
36 bytes - unknown
// data
num_of_strings *
{
4 bytes (uint32) - string title length
x bytes (char) - string title
x bytes - padding
4 bytes (uint32) - title type? // 14
num_of_languages *
{
4 bytes (uint32) - string length
x bytes (char) - string
x bytes - padding
}
4 bytes (uint32) - ID length
x bytes (char) - ID // e.g. "2846"
4 bytes (uint32) - ID type? // 14
x bytes - padding
}
// tail
12 bytes - unknown
num_of_languages *
{
4 bytes (uint32) - full lang name length
x bytes (char) - full lang name // e.g. "English"
x bytes - padding
4 bytes (uint32) - short lang name length
x bytes (char) - short lang name // e.g. "en"
}
x bytes - Word count string, google API link etc.
Notes and Comments
- This file format occurs in games made in Unity using I2 Localization package.
- Some games store Google API link in the I2 Assets, e.g. "script.google.com/macros/s/<api_code>/exec"
Games
List of games using this file format:
- Bendy and the Ink machine (*.DAT)
- The Falconeer (*.-18)
QuickBMS Script
Not written yet.
Compatible Programs
None.