Urban Chaos LGT: Difference between revisions
Jump to navigation
Jump to search
imported>Ikskoks |
imported>Ikskoks No edit summary |
||
| (21 intermediate revisions by the same user not shown) | |||
| Line 9: | Line 9: | ||
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;"> | <div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;"> | ||
<pre> | <pre> | ||
// Urban Chaos | // Urban Chaos | ||
// LGT file format | // LGT file format | ||
| Line 15: | Line 14: | ||
//header | //header | ||
SLONG sizeof_ed_light | |||
SLONG ed_max_lights | |||
SLONG sizeof_night_colour | |||
ed_max_lights * | ed_max_lights * | ||
{ | { | ||
( | (sizeof_ed_light) bytes - ED_Light el entry | ||
{ | |||
el.x, | |||
el.y, | |||
el.z, | |||
el.range, | |||
el.red, | |||
el.green, | |||
el.blue | |||
} | |||
} | } | ||
SLONG ed_light_free | |||
ULONG flag | |||
ULONG amb_d3d_colour | |||
ULONG amb_d3d_specular | |||
SLONG amb_red | |||
SLONG amb_green | |||
SLONG amb_blue | |||
SBYTE lampost_red | |||
SBYTE lampost_green | |||
SBYTE lampost_blue | |||
UBYTE padding | |||
SLONG lampost_radius | |||
(sizeof_night_colour) sky_colour | |||
</pre> | </pre> | ||
</div> | </div> | ||
| Line 37: | Line 53: | ||
* Files with this file format can be found inside "\Urban Chaos\data\Lighting\" folder. | * Files with this file format can be found inside "\Urban Chaos\data\Lighting\" folder. | ||
* File version can be calculated as follows: version = sizeof_ed_light>>16. | * File version can be calculated as follows: version = sizeof_ed_light>>16. | ||
* LGT file can be described as "Light map file". | |||
=== Compatible Programs === | === Compatible Programs === | ||
| Line 49: | Line 66: | ||
[[Category:Extension_lgt | Extension: lgt]] | [[Category:Extension_lgt | Extension: lgt]] | ||
[[Category:BMS_None | BMS: None]] | [[Category:BMS_None | BMS: None]] | ||
[[Category:File Format]] | |||
Latest revision as of 17:04, 25 January 2021
LGT
- Game : Urban Chaos
- Format Type : Misc
- Endian Order : Little Endian
Format Specifications
// Urban Chaos
// LGT file format
//header
SLONG sizeof_ed_light
SLONG ed_max_lights
SLONG sizeof_night_colour
ed_max_lights *
{
(sizeof_ed_light) bytes - ED_Light el entry
{
el.x,
el.y,
el.z,
el.range,
el.red,
el.green,
el.blue
}
}
SLONG ed_light_free
ULONG flag
ULONG amb_d3d_colour
ULONG amb_d3d_specular
SLONG amb_red
SLONG amb_green
SLONG amb_blue
SBYTE lampost_red
SBYTE lampost_green
SBYTE lampost_blue
UBYTE padding
SLONG lampost_radius
(sizeof_night_colour) sky_colour
Notes and Comments
- Files with this file format can be found inside "\Urban Chaos\data\Lighting\" folder.
- File version can be calculated as follows: version = sizeof_ed_light>>16.
- LGT file can be described as "Light map file".
Compatible Programs
None.