Urban Chaos TMA: Difference between revisions
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Latest revision as of 17:06, 25 January 2021
TMA
- Game : Urban Chaos
- Format Type : Misc
- Endian Order : Little Endian
Format Specifications
// Document has been created by Bartlomiej Duda
// Creation date: 25.10.2020
// TMA file format (texture style)
// little endian
//header
4 bytes (uint32) - save type // "5"
//textures_xy block
2 bytes (uint16) - first dimension size // "200"
2 bytes (uint16) - second dimension size // "5"
//4000 bytes (200 * 5 * sizeof(TXTY) )
{
//TXTY structure
UBYTE Page
UBYTE Tx
UBYTE Ty
UBYTE Flip
}
//texture_style_names block
2 bytes (uint16) - first dimension size // "200"
2 bytes (uint16) - second dimension size // "21"
//4200 bytes (200 * 21)
{
char(x) - texture style name
}
//textures_flags block
//this block occurs when save type is greater than "2"
2 bytes (uint16) - first dimension size // "200"
2 bytes (uint16) - second dimension size // "5"
//1000 bytes (200 * 5)
{
UBYTE - flag entry
}
MultiEx BMS Script
Not written yet.
Notes and Comments
- Files with this file format can be found inside "\Urban Chaos\server\textures\" folder.
Compatible Programs
None.